Showing posts with label superheroes. Show all posts
Showing posts with label superheroes. Show all posts

Wednesday, June 22, 2011

Wonder Woman, Christina Hendricks and the Womanly Body

Or: A Blatant and Frankly Uninspired Excuse to Post Photos of Christina Hendricks


Maybe it's just my recent stint on Pavarti K. Tyler's (nee Devi) 'blog, but lately I've been mulling over some of my opinions on more risque subjects. (Well, more risque than normally occupy this particular space, anyway.) Today I found a couple of items that reminded me of one of these long-held opinions. The first such item had to do with Christina Hendricks' long-held desire (longevity at least in Internet scale) to play Wonder Woman, and her Drive director Nicolas Refn's claim that not only was he interested in bringing that particular character to the big screen, but that Hendricks would be his...er...woman. The second had to do with Refn's particular take on the character and her world, insofar as he's dreamed it up.

These public discussions about Hollywood casting rarely yield results, even when they're held after the movie deal has already been picked up, much less so when every single person involved in the conversation is speaking hypothetically. Now, too, studios are banking way too many dollars on their superhero franchises to leave decisions about casting to people standing so far from the board room. Case in point: Donald Glover for Spider-Man. An amazing groundswell of support (though, too, controversy) responded to the suggestion he play Spidey for the reboot, and that sure didn't work out. So I'm not banking on a Hendricks/Refn Hellenic team-up any time soon.

What the possibility does raise is a couple of issues I'd like to address.

The first is the as-yet-unspoken gimmick of one of the few lauded curvy celebrities playing a superhero who is also - let's face it - a sex symbol. (And feminist symbol; and if you don't believe me, do a web search for "William Moulton Marston" and "wonder+woman+bondage." [With safe-search activated {Of course.}.]) Christina Hendricks has somehow tread a brilliantly slender line in her career, being both of ample figure and widely regarded as sexy (and in some [these] circles, to "sexy," please append "as all hell"). And lest we forget, a damn fine actor, regardless. So we can say Ms. Hendricks would be an unconventional choice for the Woman, yet a potentially popular one. Sex sells in Hollywood.

Detractors would complain that she isn't hot enough, or that she's fat. Neither is the case, by a long shot. Would-be supporters might argue that of course she's sexy - just look at that bust. To whom I must respond, of course that doesn't hurt (not in a bad way, anyway) but if you think that's why she's beautiful, you're missing it by a-mile-and-a-half. And finally, some really, truly, well-intentioned fanboys might cry that she has the nerd pedigree for her Firefly connection, and that with a dye job and some sit-ups they will welcome her with loving arms. Add to that a few of us who might even feel a little earned self-righteousness from endorsing a full-figured super-heroine. I am no better than these hypothetical people, but all of these miss the point when it comes to Hendricks as a good choice for Wonder Woman's boots.

Christina Hendricks would be a brilliant Wonder Woman (particularly if paired with a director with real ingenuity, like Refn) because she understands all the complexity involved in and strength needed for navigating  life as a determined woman with a powerful - not to mention inescapable - sexual identity. Not only has she had to see past the limitations of others' assumptions, but she's succeeded in being associated with good work that she presumably has a personal appreciation for. In some ways, this is a scenario in which any woman finds herself, in some way and on a daily basis. I just happen to think Hendricks is well-qualified to portray that fight with unique grace and sensitivity.

Issue the second that this brings up for me is perhaps a less socially significant one; yet more important personally (I'm somewhat ashamed to admit). It also brings up a criteria that might put my dear Ms. Hendricks to the test, in a way.

Women who work wear muscle.

Look, I'm not a body-building fetishist, any more than girls who lust after brawny Hollywood hunks are. Taken to extremes, muscle mass is often freakish and Geiger-esque. The trouble is, ideas of contemporary beauty seem to limit us from finding any developed musculature on women appetizing. What is that? And why must it be used as an excuse for me to suffer through another fight scene such as this:

I mean: really.

The bad examples are too numerous to relate, and I can only think of a few positive ones; among them, Terminator 2 and G.I. Jane. T2 is of course well known for how impressive a transformation Linda Hamilton made. In particular, she went from making an especially soft impression in 1984 to a very lean and angular one. I don't mean to detract from that at all - it was impressive - but I also have images of Ms. Hamilton spending quite a bit more time on aerobics than anyone in her character's situation likely would. To wit: still an emphasis on weight loss. G.I. Jane's Demi Moore did quite a shade better, daring to wear biceps and actually demonstrating her strength on film.

These examples remain in the minority, however. Most Hollywood images of powerful heroines still favor slinky dresses and long legs over developed shoulders. Sometimes this leaner physical type is handled better than others. Smart fight choreographers put such nimble minxes in fights in which they get to move fast and use lots of kicks and lower-body advantage (real advantage, rather than the fetishistic "leg lock" depicted in the video above), and intelligent directors offer plot-related explanations for ballet-bodied ladies putting the smack down on crews of mercenaries.


But please to be noting, if you will, the distinction between the way the admittedly wonderful Summer Glau looks, and the way a woman (Bridget Riley) who spends her days actually working on fighting does:

(To her enormous credit, Glau does manage that scorpion kick much better than Riley.)

I know movies are not reality, and that men don't always rise to similar challenges, either (it would seem the Internet hasn't favored us with a capture of Kilmer's shirtless scene in Batman Forever). In recent years, however, Hollywood has held to a truer physical standard for their male superheroes, and I'd like to see a little courage in applying those standards to Wonder Woman, whenever she finally appears. Some may argue that women don't put on mass in the same way most men do, and this is the where the topic really does get a little personal for me.

They do. They so do. It may not always read the same on women, but hard work = muscles. I have had the pleasure of working with female circus performers off and on during my acting career, and in particular in the past two years as I've studied aerial silks I've gotten to see women physically transform over the course of time. I can say with absolute confidence that when a women practices pulling herself up a few yards of fabric once a week for a month or two, not only do her arms get more defined, they grow larger muscles. Girls have guns, gang. Respect.

That's it. In sum: Christina Hendricks, with some push-ups, as Wonder Woman: Yes. The larger issue is that I believe the predominant opinion of feminine beauty pretty much sucks. My two little opinions above don't even begin to cover it, of course. Plus they address my personal preferences just as much as Hollywood's bias, I suppose. That's all completely subjective, but I know female fighters have real arms, and nobody in this lifetime's going to convince me Christina Hendricks is less than beautiful or talented. But I pretty much expect the accusations of personal taste to start rolling in, so...hang on...lemme just get my latest issue of Guns & Curves in hand so I can read it (for the articles) at my leisure as the flame-war commences (I should be so lucky, to have such readership)...

Thursday, October 7, 2010

BatFan Fiction Submission: The Bat of Bahrain




Found here.
As promised, here it is: our second Middle Eastern Batman story!  And possibly our last.  Oh dear - you're worrying now, aren't you?  Here you were with this amazingly excellent idea, and the submissions will be closed?  Is there no justice, in the night, wrathful, righteous justice?  (Maybe you have ABSOLUTELY NO IDEA WHAT I'M TALKING ABOUT, in which sad case, look here: 9/21/10.)  Well, fellow crime fighters, leave the ranks of the superstitious and cowardly, and submit away, either in the comments on the original post, or by emailing me an idea.  We like ideas here.  I'll even give you an absolutely and utterly consequence-free deadline: the polls will close on October 15th.

This second interpretation, The Bat of Bahrain, is submitted by loyal devotee of the Aviary (and, completely coincidentally I'm sure, life-long friend) Davey Cruz.  He's got a gem of a 'blog himself: Peter, Puck & Mxy.  Check out the cut of his jib.  You shan't be disappointed.



The Bat of Bahrain by Davey Cruz.
Based on ideas by Davey Cruz and Mark Hubbard.
Based on characters created by Bob Kane and Bill Finger.

This is my city, the one I choose.  Al-Manama, jewel of the Arabian Gulf; capital of Bahrain: first to submit to the will of Allah, and follow his prophet Mohamed.  Bahrain was ruled by his envoy Al-Ala'a Al-Hadrami since the seventh year of the hijra.  Al Manama has grown since that time, constantly adapting to the outside world.  There is the Bahrain World Trade Center, and the newer Bahrain Financial Harbor buildings.  On the other side of the city, Abraj Al Lulu sits, newly opened and ready for residents.  From my position on The Dark Tower I can see the international airport, the naval port, the brightly lit neighborhoods of Hoora and Adliya.  In the distance, on a clear night, I can see the old capital of Muharraq. But all that concerns me is the rape about to happen on the 40th floor.

I slip back down the stairs until I reach the 40th floor, home of R.B. Alwayn and Associates, one of the largest business groups in the region.  Not wanting to leave a trace of my passing, I duck in a rarely locked janitor's closet, up into the ceiling and weave my way though the ducts.  I check my watch.  2:45 in the morning.  Perfect.  I can hear the voices of two men 5.2 meters down and to my left.  That would be the rapists.

Yesterday I overheard them saying that they wanted to take the new girl down a peg; and luring her here at this time, claiming a phone meeting with a client in Sydney was the way to do it.  They didn’t even have to say how they were going to take her down.  I just knew.  Crime against women outnumbers crime against men by five to one in my home.  And yet it is almost never reported.  Women can vote, hold office, own companies, and still they will not report crime for fear of the backlash against them and their families.  Sound of an elevator slowing and stopping on this floor; she is early.  I have less than three minutes for her to get all the way though the secure doors and into the conference room.  Time to move.

As I drop into the room behind the two of them, I notice that they have not even bothered to set up the video phone, or bring in a smart board or even laptops to set the scene.  What they did have were two lengths of rope on a chair, a pair of handcuffs, a bottle of some clear liquid, and a open container of what claimed to be “Extra Strength Horny Goat Weed.”  I flung my arms wide, spreading my cloak like wings and stage whispered “Justice, like the bat who catches a bird in flight, shall be swift and unseen.”

I dropped a miniature flash bang in front of them as I closed my eyes behind my mask.  I knew where the men were, and had time to let my eyes adjust after the small charge went off.  They were both stronger than me, and full of adrenaline, the thought of what they were planning had emboldened them.  Were they common criminals, my presence might have given them pause; I am beginning to get a reputation, but these educated men had no time for superstition.  Fortunately for me, they were as stupid as they were educated.

Both charged at once, nearly tripping each other for me.  I blocked the clumsy and blind first strike of the larger, and guided the second’s attack around my body and into the large conference table.  A kick to the chest as he went down and I could hear him crying in the dark.  The first had wound up for a second blow, but seeing the inner door open and their target enter the main room of the office, I didn’t have time to dance with him further.  I chopped his throat, and while he gasped for air, put the handcuffs he had so thoughtfully provided on his elbows, pulling them behind his back.  I placed a pre-typed message on the conference room table and, kicking both of them for luck, slipped back up into the ceiling as the young woman entered the room.  She had the good sense to run and scream and call for security.  I had the good sense to make sure that one of the security on site that night was a decent man, and not likely to take a bribe.

Back on the roof I slipped into my helicopter, throwing off the niqāb and signaled my servant al Fraheed to take us back to my home on Nabih Saleh Island.  I had to hurry back and change.  I was due back though those doors in a few hours as Ms. Alwayn herself.

17 August 2011 UPDATE: Check this madness out...

Friday, October 1, 2010

BatFan Fiction Submission: Shadow On the Wall

Found here.
And we have our first Middle Eastern Batman story (see 9/21/10 for context)!  We have another in the queue as well, which we'll hopefully submit to you, Dear Reader, sometime next week.  So get on your submission already!  Remember, it can be a bare-bones, two sentence concept left in the comments of the original post, or can be emailed and more elaborate.

Here we've got a fascinating and rather researched take on the idea, replete with a linguistic pun or two.  Pavarti posted this over at her 'blog before I had a chance to here.  Please read and enjoy, and heap praise upon her.  Without further ado...


Shadow on the Wall by Pavarti

Recai Osman awoke slowly, consciousness flickering in and out. The unforgiving sun beat down on his bruised and exhausted body.

Where am I? His mind struggled to remember the last twenty four hours.

Gritty particles of sand moved sympathetically as he slowly rolled onto his side, pain shooting through his head as the light hit his closed lids...the sun greeting him with cruel intensity. Sand clung to his long lashes and hair, and as soon as the disorientation passed Recai brushed it off roughly with his sand-infested hands; particles so fine they had filled his shoes around the spaces his foot filled and ground into his scalp between each follicle of hair.

Finally Recai was able to sit up and look around. The night before was still a blur. He remembered the bar at Bozooğulları Hotel and drinking with a Kurdish woman who had reminded him of his mother. Her eyes were deep set and so dark they might have genuinely been black, but it was the mischievous glint and the sound of the language his mother spoke when they were alone that drew him in. Her veil had been tight around her hairline but pulled back away from her shoulders so that he could see the neckline of her dress clearly.

Pinching his brows together he sat, his head spinning with a hangover and dehydration. How had he gotten out here, in the middle of nowhere, surrounded by sand and grit? He could only hope that the dunes around him were the ones that resided to the south of the city and not some further, larger wasteland.

He didn't remember leaving the bar, or traveling at all. There were rumors of nomads kidnapping, robbing and deserting bodies in the desert, but he would remember if he'd been kidnapped. Instead all he remembered was drinking bourbon while admiring the curve of the mysterious woman's collar bone, which showed seductively above her blouse.

The Dunes just outside of Elih, Turkey were not large, but it was easy to get disoriented and lost in amongst the shifting terrain. If he was lucky he'd have awoken when it was still dark and could have followed the light of the city toward home, but now, with the blazing sun above him, luck was something he just didn't have.

Man didn't last long in the dunes without water and supplies. If he had a canteen and some salt tablets Recai was resourceful enough he would have been able to survive without food or shelter for a few days, but like this.... He shook his head, sending streams of sand onto the ground around him; those kinds of thoughts weren't going to help him get home.

Recai blinked back his confusion, finding it difficult to clear his mind. The sun and lack of water was starting to affect him already and the temperature was still rising. Recai took off his shoes and socks, knowing that despite the burning sand, this terrain was best traveled the way his ancestors had; he needed to feel the earth below him, listen to the sand as it fell away from his steps.

He undid his belt and jacket making a satchel to carry anything he needed. His pockets had been emptied and he was as penniless as a wandering Roma come to find their next fortune. Soon he had his designer button-up shirt tied up on his head like a Jain turban and his worldly possessions hanging from his belt over his shoulder.

The scruff of his unshaven face protected him slightly from the sun and the turban kept him somewhat shaded. Recai took in his surroundings and the placement of the sun and set off in the direction he hoped was north.

Recai walked for what seemed like miles, resisting the instinct to second-guess his direction. The sand moved between his toes but soon he found his footing and his body responded to the landscape like it was a genetic memory. He remembered his father's words from a trip to the Oman desert when he was a child: never take your shoes off; the sand will eat away at your feet. But Recai had done it anyway then and now, feeling more in control with that connection to the ground, its movements speaking to his flesh directly.

He was in the middle, every direction would lead out. Either to Elih or one of the smaller villages that were scattered around the city. But who out here would take in a stranger? A stranger with a Hugo Boss turban and a bruised and bloodied face. Insha'Allah, he would be delivered to safety.

The sun was high overhead, beating down so that no living thing dared venture out into the desert. If Recai had a tarp or blanket or...anything, he would have dug himself a hole and conserved his strength until night. But instead at the crest of the next dune he sat on his bundle, keeping his body away from the sand so that it didn't suck the remaining moisture from his system, and looked out before him.

From his vantage point he could see the crescent shape the wind had carved in the sand below him. Recai's face was wind burned and his shoulders were screaming from the assault of the sun's rays, but still, the city was out of range, all human life well past the line of the horizon.

Standing up the ground shifted softly again, making Recai think of the last time he had been on his family's Yacht. He used to love going out there as a child, taking the helm from his father when far enough out there wasn't risk of him accidental steering them into a shallow section of the River. Elih was landlocked. This city where his father had made his fortune and helped build a sophisticated Arab beacon for the rest of the Middle East, a place where Turks and Kurds co-existed peacefully. A private jet would fly him and his parents out to Iskandarūn where the boat was stored.

He hadn't been to Iskandarūn in years. Not since his parents had died. Not since they'd been murdered. Not since Elih had fallen into the hands of Mayor Mahmet Yılmaz and his PKK henchmen. Terrorists hiding behind the thin veil of faith. It made Recai sick to his stomach the way the city was falling apart; devolving into crime and ignorance, but there was nothing he could do. He simply was not his father.

Walking along the crest of the dune, hoping to find a way down that didn't involve sliding down the great sand wall, likely creating an avalanche that could bury him alive, Recai felt a rumble in his chest, like a vibration that was surrounding him, calling to him from the air itself. The pitch rose as the noise intensified, now a screaming growl like the Jinn's song. The dunes were collapsing.

Recai began running, hoping to keep ahead of the avalanche he had caused, which was forcing the sand to move against itself with such strength it was singing in protest. The physics of the phenomenon were the last thing on Recai's mind though, because in this moment, the most important thing was to not be caught beneath the cascades of sand that were reshaping the landscape of the dune.

Dropping the satchel that held the last remnants of his modern life Recai scrambled across the crest, unable to get completely away from the avalanche. The dune song crescendoed and he could feel the sand pulling him down, drifting out from beneath his feet as he tried to push off against it in flight. With a scream Recai lost his balance and fell to his hands and knees just as the top of the dune fell out from beneath him, sending him rolling with the sand. He was now not just the instigator of the disaster but part of it, swimming within the sea of sand that carried him away.

* * *

A hand twitched in the sand before Hasad Sofaer. He looked down at it from his perch atop his camel without much concern. Unfortunately it wasn't unusual to find body parts out here in the dead lands of the dunes. What was curious was that this one had garnered the interest of the great beast of burden he was riding upon. No one survived long out here alone and the PKK had taken to leaving living, and dead, people to disappear into the sand.

The PKK, Hasad spat at the ground, wasting precious moisture to solidify his curse. Once again the beauty of the desert had been defiled by those bastards. Hasad's camel twitched and lowered its nose to the severed hand, but instead of pushing it over in the sand to reveal the rotting stump the camel felt the hand close around it; startling the animal and Hasad.

The old man jumped down from his perch and stared at the wiggling hand, wondering what kind of devil had animated a dead thing. Was this how the world would end? Was this the day the Golems come to avenge their wrongs? Hasad was not a superstitious man but he had been raised in a tight community of Baghdadi Jews and when the impossible appeared before him, the stories of his youth had more credibility than ever before.

The hand began clawing at the sand, trying to push it away. The sight pulled Hasad out of his thoughts and inspired him to action. Kneeling down next to the hand he began digging in the sand, his camel snorting and spitting behind him, as if sensing an evil rising. This could be a man, a man left to die; Hasad could not sit back and allow such a thing to happen if he had the power to stop it. His God and his soul demanded it. Too many had died out here already.

Still digging, following along the hand's arm he found another hand which grasped on to his forearm. Leaning back against his heels he pulled against the hole which was quickly filling back in. Pulling hard enough that he could feel his old joints protest, his feet slipped out from under him as a head came free.

The face looking up at him from the sand was sun-burnt and bruised. It looked like there was blood matted in his hair but it was hard to tell with the sand clinging to him. Hasad lay on his stomach and reached out his hand to the man who was taking ragged shallow breaths, having literally just fought for his life.

"Beyefendi?" Hasad called, sliding toward him, trying to disturb as little sand as possible, while getting an upsetting amount of it down the front of his own shirt.

"Yarmetî," the man whispered before his head slumped against the sand, his neck going limp. The beginnings of a red beard and the language Hasad didn't understand but recognized sent off warning signs. The old man knew that for a Kurd to end up out here alone, he was either very dangerous or very stupid.

Cursing quietly under his breath the old Jew slid away from the man and retrieved a rope from his camel, tying one end of it to the harness the beast wore. The smell of the creature had long ago stopped bothering him, but he still had no affection for it. The other end of the rope he tied into a noose and hooked around the man's arms, as low as he could get it, and tightened the noose so that the arms were brought together at an angry angle behind the stranger's head.

Hasad sighed and shook his head.  Better a dislocated shoulder or two than dying out here alone. With that he slapped the camel on the backside and set to pulling Recai Osman out of the sand.

Tuesday, September 21, 2010

BatFan Fiction






Kids, hit the above button for translation.

I have of late, and wherefore I know not, recently acquired several followers on my Google Reader shared items who live in the Middle East.  I'm sure these things tend to spread from friend to friend, etc., and it's largely coincidence, but Friend Andrew and I got to discussing it, and theorizing why things might trend that way for me.  We decided it had nothing to do with theatre, or comedy, or philosophy, or collaboration, or my geopolitical proficiency.  No, to us it was clear: Middle Easterners love The Batman.

Image found here.
I mean, who doesn't, right?  Of course right.  But just think: What if there is an untapped creative trove of fan fiction depicting a Bruce Wayne/Batman of middle eastern descent?  If we could somehow harness said trove, what sorts of stories would it produce?  That is the challenge presented herein.  Write a Batman story in which he originates in the Middle East.  Refresher: The "Middle East" as we know it consists of about eighteen countries, but for the purposes of the assignment you can also use countries classified as part of the so-called Greater Middle East.

Some guidelines:

  1. For short summaries, feel free to use the comment section on the Aviary itself, not Facebook.  For longer versions, please email.
  2. I reserve the right not to publish anything I dang well please.  Some rules to help you get published:
    1. Nothing hateful, unless it's hateful of superstitious, cowardly criminals (and there's room for interpretation there).
    2. Nothing overtly political - that is, politics can of course be used as a story element, but this 'blog will not be made a platform for political arguments.
    3. Dark and brooding is good.  So is a sense of humor.
    4. If the Internet can't translate it, I can't read it.  It probably won't be allowed to stay on the island.
    5. Try to avoid Survivor references wherever possible.
And that's about it!  Okay, folks: submit to me your concepts.  I would be THRILLED to hear from some of my international buddies on this one, of course, but you in these states united, don't be shy either.  Just promise they'll be good.

SWEAR TO ME!
From that movie.  You know the one.
Update, 12/31/10:  Friend Kate sent along this little nugget about emerging Muslim superheroes: Irtiqa 12/21/10.

Thursday, June 24, 2010

Versing the World

Because sometimes The Man makes shilling for him just too much dang fun:
Yes. Yes, I am looking forward to the movie. No; no I haven't read any of the books. Yes, yes I remain at heart a frustrated teenager.

Wednesday, April 21, 2010

Kick-Ass: A Follow-Up


WAY BACK in November of 2008, when I still had hair (I still have hair), I encouraged you folks to go out and read a little comic called Kick-Ass. I had only read the first issue at the time and, thereafter, I read only through the third or so. (Out of eight? I can't be bothered to Google this?) When I wrote that there 'blog post I promised a movie was in production and, last weekend, said movie opened in wide release. And last night, I observed the playing of said movie. This, then, is my response.

RESPONSE. NOT a CRITIQUE, or even a REVIEW. Just to be clear. Though there will be SPOILERS, me mateys. (Gatling jetpack. Wha-tah! How's that for timing?)

I'll preface this with a few interesting facts about this particular movie deal and my particular choices with regards to how I ingested this morsel of mixed media:
  • Obviously, I was sold on the concept (as I understood it) straight off.
  • I elected not to pursue the comic very far so I would not spend the whole movie comparing the two.
  • The comic got the movie deal from practically the first issue (can't be bothered to Google) and subsequently delayed releases of its issues in an effort to release the final one in the story arc as close to the opening date as possible.
  • The last issue of the comic that I did read -- though this was not a factor in my decision to stop reading -- I found a little off-putting.
  • I like comics, action movies and underdog stories.
To be brief: I enjoyed the movie a great deal.

All right, goodnight everybody! Tip the lamb and try your waiters!

[Then he just went on, and on, and then on about the damn movie...]

Those of you fervently tracking my 'blog, eager to analyze my responses to comicbooks and their cinematic interpretations in particular, may be reminded here of my rant on the impracticality of superheroes (see 2/14/08). It's true: Superheroes are entertaining mythology, and an answer to almost nothing practical. In that sense all this hubbub about the moral issues supposedly addressed in Kick-Ass are simply a mess of malarkey. (Points: "hubbub" and "malarkey" in the same sentence.) This film is not immoral, it's amoral, and one simply has to accept that as an aspect of the genre in order to approach it on terms remotely related to its intentions. It's reminiscent of Japanese manga in this sense (not to mention in much of its imagery) -- indulgent fantasy that knows it is indulgent fantasy. Is it immature and irresponsible? Totally. It's a teenager, and that's apt for its story.

That having been said, if this film catches on big, kids are going to emulate and probably get hurt or killed. One can easily argue that such kids will be stupid to begin with, because the movie more than emphasizes the catastrophic physical danger of vigilantism, and one would be right, but one would also be missing the point that many kids are stupid, because they're kids. They haven't had enough experience to reliably process this kind of information with some sense of distance. I know this, because I literally fantasized about sneaking out to "fight crime" when I was a teenager. I didn't see why I couldn't, nor that doing so was in itself criminal, nor even what that actually meant. More on that later. Point: This is an irresponsible movie. End of point.

I had a hell of a good time watching it. I may even buy it when it's released on DVD/Blue-Ray/DRM-FreePsychicImpression, if for nothing else than to revisit some of the brutal, beautifully choreographed "fights." (There was maybe one actual fight in the movie; the rest of the sequences were, to coin a phrase, "heroes" owning "villains.") This film takes a good ol' power fantasy that fanboys have had for at least half a century and just gives it a good, hard nudge into a more relevant setting. Relevant, but not in any sense realistic or naturalistic. Some may be fooled by the many parallels -- far more than even the new Batman films -- between the movie's environment and reality, but to those people I would say only this: Gatling jetpack.

Things I liked:
  • The action choreography was a really rather interesting blend of tropes and innovation. For an (amoral) example, Hit Girl straight-up kills bad guys, which is really the only way an 11-year-old could be expected to defeat adults, and many of the ways in which she does this are completely over-the-top, but also gratifying in their efficiency.
  • It did not pull punches in any sense, and was not aiming for any PG-13 rating, which allowed teenagers to be non-idealized and consequences to be heavy (when actual consequences were audacious enough to appear in this movie).
  • There was a very dark humor throughout, to the extent that I can see why some people seem to think the humor ended about midway through.
  • Nicolas Cage. I know. I KNOW. He still made gratingly huge acting choices, but if ever there was a movie in which they seemed apt, this is that movie. There was also a fanboy level of appreciating that he was for a long time thought to be Tim Burton's first choice for a very different interpretation of Superman(TM). In particular, the cadence of speech he used for Big Daddy was an astonishingly bizarre, yet recognizable, riff on Adam West's Batman. Fun; lots.
  • The movie and comic took a nice risk in actualizing a commonly held fantasy with creativity and specificity -- namely, answering the question of what might happen if a teenager followed through on his power fantasy.
Ironically, this last point was what initially intrigued me with the concept, yet also provided my biggest disappointment with the film. I was already rather resigned to this disappointment from the last issue I read (in which Hit Girl makes her splashy entrance) and from the tone of the movie previews, but I can't shake it completely, because I really wanted to see the movie I had fantasized about way back in November of 2008.

The only actual fight that takes place in the film happens about a third of the way in, and involves Kick-Ass fighting three guys in defense of a fourth whom they have chased into his path and proceeded to beat on. This is months after our hero's initial confrontation, in which he is stabbed and then hit by a car, then takes a little time-out to recuperate in the hospital. Before jumping in, he tells a nearby teen to call 911. The fight goes awfully for Kick-Ass, but he manages to first distract the attackers, then straddle the victim and keep them at bay with two batons. He doesn't win in any conventional sense. In other words, he doesn't beat them, but he endures mortal danger until they have to flee, owing of witnesses and the increasing risk of the intervention of the police. I liked this scene in the comic. I love it in the film; the lighting and dressing is gritty, and the direction is frenetic enough to communicate the utter confusion that the fight entails for our hero, while staying removed enough to allow us to distinguish just enough specificity to appreciate the story of the encounter.

The movie I wanted to see -- am in fact left still wanting, quite badly, to see -- is one that continued along that line. It's shortly after this point in Kick-Ass that Big Daddy and Hit Girl are introduced as supposedly more capable superheroes (in fact: vigilantes), complete with tremendous budget and revenge subplot, and everything is amped up. This is the movie (and, I suppose, the comic [the chicken-and-egg here is nigh inconceivable]) they wanted to make and, as I said, I enjoyed it a lot. It's just: What if? I mean this question both in terms of the comic/film, and in terms of continuing what I felt was the set-up and development of the beginning of the story.

What if when our hero gets in over his head, no one is there to bail him out? What if he revisits the hospital? What if he gets involved in the world of crime so deeply that his boundaries start to blur? What if he drops out of school? What if he inspires other teenagers in both directions, heroics and villainy? What if he has to choose whether or not he'll use firearms? What if he kills someone, or even just witnesses murder, and there are actually psychological consequences? What if, somehow, through it all, he actually gets quite good at fighting crime -- what does that entail and lead to in reality? What if he discovers he can't make a difference -- but personally needs to, anyway?

Lately a lot of hybrid superhero movies have been produced, many of them setting themselves in decidedly naturalistic worlds (Defendor comes to mind) but none that I know of approach the idea in such a straight-forward way. No one has made this movie yet, and I'm afraid no one will. Even I balk at writing the story, because I have some pessimistic views about how it might be received by producers and audiences alike. Certainly last night's audience by-and-large would not be pleased with the movie in my head. Yet I'd really like to see it. I think it would be entertaining and interesting, and that it would continually surprise its audience with events that occur with such veracity that anyone can imagine the same thing happening to them. Not to mention that it's the kind of story that is best served in film; no other medium could express it with such specific verisimilitude.

I think it's a shame that Millar and Romita, the creators of the comicbook, didn't go in this direction, but they did create one hell of a ride that probably many, many more people will enjoy. I know I did. The movie does what it says it is.

Wednesday, June 3, 2009

Nerd Herding


I'm bad at it. Twice last weekend I was asked to help round up groups, and I failed in interesting ways both times, including by mis-hearing responses that were in the affirmative.
One of the aspects of Camp Nerdly that I appreciated for the first time this go, my third go (see also 5/12/08, 4/11/08, 5/8/07 and 5/7/07) were the many cultural overlaps between stereotypical nerd culture and stereotypical camping culture. Both require an enthusiasm for making life a greater challenge, amongst other specific conditions that supposedly "normal" people would fear or disdain. Both involve improvisation, moderated with a healthy dose of research and acquired knowledge. Both generally associate with high-calorie foods. Both environments typically eschew the strictures of social norms such as fashion and strict codes of hygiene. So yes, camp is an excellent place for fellow nerds to gather, and be unabashedly nerdish.

I am one such nerd. In point of fact, I don't think of myself as a nerd per se; not because I find the term derogatory, either. Rather, I think specifically of a "nerd" as someone very intelligent and good with details. I am not very intelligent, at least not in that way, so consider myself something more along the lines of a geek, or dork. Spaz, too -- which I have fortunately parlayed into a rewarding career as a physical comedian. At least, it's philosophically rewarding, when in no way else.

Despite my self-imposed sub-nerd status, I am allowed (nay: encouraged) to ally myself with other nerds on an annual basis at Camp Nerdly. I just did so last weekend, getting my yearly dose of straight-edge, pure gaming. "Gaming" in this context, by the way, refers to just about any actively challenging effort that is endeavored largely for the sake of fun and entertainment. It was a special occasion in several respects, owing to the fact that Expatriate Younce was in attendance, all the way from Leeds. (That's in England.) I have a funny sort of response to gaming. Expatriate Younce actively encourages it, as do other friends of my hometown, while Wife Megan and many of her circle, at best, do not understand its appeal. So I have some strong influences on either side of the debate as to the relative value and appeal of gaming. Then I get to the actual gaming, and have a response similar to when I've been away from a rehearsal process for over a month: "Oh crap. I have no clue what I'm doing here." Of course, I gamely (see what I did there?) fake it until I catch up again. And how do I feel about gaming? Well.

The first game I played on arrival this year was a collaborative board game called Pandemic, and I have only good things to say about it. Clinton R. Nixon was the gamer who introduced it to me and my fellow novices, and we had a great time discussing strategy in trying to clear the world of four rampaging diseases. We also got our butts handed to us by the game, which only serves to make you want to play it more. Sadly, I never found another opportunity. It's way more interesting to play a board game that is both collaborative and difficult to beat than it is to play something like Monopoly, wherein a winner is guaranteed and somebody's going to regret buying real estate.

Next that night was a session of A Taste for Murder, run by another favorite gamer of mine, Jason Morningstar (perhaps cool names are indicators of future nerdom...?). We gathered at "The Castle," de facto cabin for any games likely to involve more adult themes, and we possibly made those themes more adult than they were intended to be. A Taste for Murder seems meant to be a story-telling game with a fairly strong and regular dice element, where the "winner" of scenes is determined by competitive rolls. The setting is like an Agatha Christie novel, and you choose your characters based on family and estate relationships, trying for a broad range of class/status. In the first act of play, the relationships are built up and controversy well-established. It culminates in MURDER. In act the second, the player of the murdered character plays the detective on the scene, and the back-stabbing begins. We played it a bit grotesque, I'm afraid, for the genre. Not enough class warring. I played the rebellious son of the estate, and all audio was recorded for the game's creator. Well, some. We kept running down batteries. It was a good game. If I ever play it again, I'll focus less on winning the game, more on building my character.

Saturday morning started out with a game called Sons of Liberty, a role-playing game that used playing cards to drive the game function. Essentially, playing chosen patriotic figures both real and imagined (much of the imagination having something to do with steampunkiness), I and two others played a card game against the house ("the house" in this game represented by one Mr. Jeff Hosmer), using our hand at a given moment and the resulting win or loss to narrate how that particular struggle against the Tories went down. In most cases, it went down to the ground, and Hosmer trounced our sorry, albe-they rebellious, butts. I played a saucy cross-dressing Frenchman, hungry for rebellion (non-historical, btw). It was a fun game, and collaborative in its own way. The balance between card play and role-play landed heavily on the card side, but this created a very urgent dynamic that was also fun. Imagine playing Spit, and having to make up a whole team-written fiction, simultaneously.

The early afternoon was my most undecided slot, yet ended up being the most overall satisfying experience of the weekend in terms of gaming. Kagematsu is a unique role-playing game in many ways. The game has most of the players playing the women of a feudal Japanese village, trying to woo and/or seduce a ronin who has wandered into their town, in the hopes of finding love and saving the village from some great threat. The history of the game itself is unique; dreamed up by a male-to-female transsexual who was contemplating female identities, and since carried through a fairly extensive development by her friend -- and Nerdly attendee -- Danielle Lewon. In our game, a woman played the samurai, and I and three other women (including Danielle) played the women of the village. My character was a very young, innocent girl who loved the nearby mountains and cultivating bonsai. We conceived it all as taking place in a fishing village, one haunted by the spirits of the men lost at sea, and the story ended up being amazing. To make a long story short(er), this young ronin, out to prove himself, was variously wooed by very different women, none of whom wanted to tell him the problem of the village for fear of scaring him off. He eventually does confront the ghosts . . . and fails. Throughout this game, this growing story, we were moved. Some of us to tears. It was amazing. It was magic, nothing short of it.

My follow-up was similarly strong in narrative, although less of it was created out of thin air. Montsegur 1244 takes a very cool, tiny section of history and makes a game of it. You are given a very specific setting, choice of two characters (a primary and secondary) and play through the story of about a year within a community that now-a-days we might be inclined to call a religious cult. Your church, town, stronghold has broken off from the church and set up a rather different set of beliefs, principal among them that earth, life, is in fact a kind of testing hell. It can be transcended, and those who do are religious leaders known as "perfects," who try to guide their people out of the cycle of imperfect, passionate living, into true existence. With pre-established characters, setting and scenarios, the game really takes a lot of the burden of narrative structure away from the players (something we appreciate in Zuppa del Giorno when trying to build a play from improvisation) but there's plenty of room to play in the cracks. I played a quasi-heretical patriarch and a young orphan boy, and the highlight for me was a scene played out with Mr. Jason Morningstar, who was once again running the game. We had a negotiation scene that crackled like good theatre for me; he may have missed his calling, that one.

Finally that day, after dinner, was a Jeepform free-for-all, run by Jason (people will say we're in love), Remi Trauer and Emily Boss. I wrote a bit about Jeepform last year after my first experience with it, and it still intrigues me. Essentially, it is a very interesting hybrid of improvisatory theatre and role-playing gaming. It has its own philosophy, and makes efforts to stand apart from both forms (as any self-respecting hybrid ought). This year was a somewhat more technical exploration of the methods and tactics -- as opposed to last year's straight gaming -- and one which eventually descended into Absurdist madness. Each of the leaders led us through a different Jeepform trope, all three in the context of superhero fiction. This was, perhaps, a contributing factor to the eventual eruption of silliness, as people (read: nerds) had a ton of clever ideas about how to riff on comicbooks. They tried to tell us: The best choice is an obvious one. And we tried to listen, but by the time we got around to the fourth section -- a trial held in a strange, WH40K-inspired universe -- the gaggy gloves were decidedly off. I was as guilt as any, and it was a little too much fun to stop. Yet the surprising virtues I observed about Jeepform held true. People were taking turns, not interrupting, and a story was gradually developing on its own.

There was much discussion after that, rather late into the night (late by fresh-air standards, anyway), about gaming and improvisation and story-telling. There's something about people being excited to talk about that which is oddly fulfilling for me. I went to sleep feeling quite sated.

Sunday mornings at Camp Nerdly are often hungover affairs, but not the usual variety. People are bushed from all the thinking and playing of the day before, and many elect not to play anything at all, but there is a slot for gaming between eating and cleaning up the site. Mark Causey filled my slot (hey now) with a little game called GHOST/ECHO. It was reminiscent of my first year and Nerdly, when I discovered just how much fun it could be to create a whole fictitious world from the ground up. Of course, as an improviser and writer, I do this all the time, but I take it for granted somewhat. It's a means to an end. Putting it as the primary purpose makes for some lovely synchronicity, especially when its collaborative, and thereby synergistic. GHOST/ECHO offers nothing but variables, an idea for context ("aetherpunk," says the ad) and a device for conflict resolution and lets the players make the rest up. It would be a tricky terrain for someone unused to working without rules, but for someone like me who knows roughly what to expect, and just wants to run free imaginatively -- a lovely way to spend a Sunday morning.

And like that, it was over. Some mopping, some laughing codas, a bus ride for me and the next day Expatriate Younce was bound homeward as well. My annual alliance with 50+ smart, creative thinkers done for the year.

When I was too young to fully appreciate the sentiment, someone mentioned to me the following axiom: When you are young, you love someone because you need them; once you have lived, you find true love when you need someone because you love them. I knew I was too young at the time I heard it to fully appreciate it, but there's nothing to be done about that. We all grow in our own time, and can only listen to the advice we are ready to hear. Yet I remembered it, and whereas it concerned me, made me worry about the nature of this or that relationship, when I was younger, now it is a comfort to me in all of my loves. When I was a kid, and started gaming, I loved it, and I really needed it -- for interaction, to work out my own fears and ambitions and to feel accomplished. And now, I love it. It wakes me up, engages me, gives me ideas and allows me to make the big picture the priority. I'm made happier by having it a part of who I am and what I do. And that's a great feeling.

Thursday, May 21, 2009

Alternating Realities


Warning: I will be spoiling the new Star Trek movie for you. If you haven't seen it and give a tootin' holler, go read this instead.

So, apparently, everything we've ever been taught by the cinema about extra-normal time travel is wrong. Go figure. I can't say how we can be wrong about something that at this time exists purely in our imaginations, but if such a blunder is possible, I'm sure Hollywood can find seventeen ways to achieve it in but one script session. It would seem that paradoxes, changing the past and alternate time lines, as such, aren't. I'm certainly crushed. There goes one of Hollywood's greatest plot crutches. I'm sure we'll never, ever have another story that ever uses time travel to the screenwriters' advantage ever again ever.

Unless, of course, someone goes back in time and changes that.

In the new Star Trek, the world of the 60s television show is effectively re-imagined, with lots of lens glare and "hand-held" close-ups. I am told the kids are calling this a "reboot" and, indeed, I noticed they put new boots on the Federation uniforms. This reboot is explained, justified, and otherwise meant to be made more palatable by way of time-travel incidences and alternate realities. (Alternate time lines = bogus. Parallel universes = apparently not ruled out just yet.) My biggest complaint about the movie -- which I enjoyed, by the way -- was how adamantly they established and reinforced this argument for making fresh new choices about Star Trek backstory. Just under the scene-after-scene of repetitive expository dialogue I could detect the seismic effects of so many screenwriters giving themselves pats on their backs. Thank you. Yes. I get it. The future is now, conveniently, mostly, unwritten.

It did, however, get me thinking about alternate realities. It's not inconceivable to much smarter people than me that there are multiple universes in which an incredible variation of common elements occur. We tend to be pretty narrow in our conception of such alternate dimensions, imagining them largely as revolving around us and our personal choices in life. But who knows? If the alternate realities are as infinite as we believe space and time to be, anything we can conceive of might occupy one or several. A moss universe. A universe in which the motions of the planets are determined by the game mechanics of backgammon. If nothing else, the notion of alternate realities is a very decent metaphor for, or illustration of, the human imagination.

Viewed through the filter of my comicbook-ridden mind, the new film makes Kirk our Batman, Spock our Superman. Kirk is the vigilante anti-hero, Spock the alien who wants more than anything to do right (and be accepted), and now both are motivated by parental demise. There even seemed to be an aggressive (in more ways than one) sub-theme of Kirk getting his ass handed to him in fights. These interpretations are not too far from the originals, so I took them in stride and tried not to snigger derisively. (Aw man, they blew up Krypt- . . . I mean, Vulcan . . ..) Uhura is way more bad-ass-er, which they tried really hard to make less-than-obligatory, and then they made her Spock's love interest, thereby reinforcing what Hollywood considers its biggest obligation to its audience: a love story. McCoy's a divorcee drunk, thank you Spielberg, Chekov is adorable, Sulu is exactly who you'd want in a bar fight, and Scottie -- well, Simon Pegg I love you and you can do nothing wrong not even Run, Fatboy, Run.

It's the characters that struck me and stuck with me, you understand. I suppose they were the reason I was there, to see a different troupe tackle archetypes, strap on the classic masks and have a whirl. This can be a recipe for disaster, and this wasn't a disaster, not by a long shot. It's just that the actors came across as more imaginative than the writers, which, keeping with a commedia dell'arte metaphor, is fairly apt. But it would have been nice to have both; maybe next time, or in an alternate parallel universe, somewhere/when/which. Which brings me back around to how we think of these alternate lives we could have had, or are having, in some-dimension else.

It's popular to opine that if we had it all to do over again, we wouldn't change a thing. Even when we think about changing something, many of us realize that we sort of like who we are -- the only "who" we know -- and we wouldn't be said "who" without the "what" we were given, when it was given. Or perhaps taken, depending upon your philosophy and/or theology. At any rate, the experience of our age just allows the slightest logical space to daydream about the past, and what-if scenarios. "What-if," I'm not the first to say, is an essential element in all aspects of acting. It's that logical crack that lets a little imaginative fresh air and warm light into the room. As Friend Melissa quotes Leonard Cohen, "There is a crack, a crack, in everything - that's how the light gets in...." There are people we have been, as we've grown, who in retrospect seem as foreign to us as strangers. Personally, I'm usually embarrassed by my former incarnations; but there are a few of me that I still love, that I'll always love, and will never quite be again.

Fortunately, there are no paradoxes, so I can visit with those guys any time I want, and the universe(s) is safe from implosion.

Wednesday, April 22, 2009

"Inebriate of air am I..."


That's a rather embarrassingly romantic line I copied in my journal right around college, freshman year (1995 or 6), I think. I say I'm embarrassed by it, but it has stuck with me and popped up every now and again, seemingly unbidden, in my memory. I had to look it up again to discover it was Dickinson and -- as though prescient in my "tweet" of yesterday -- remind myself that I didn't come up with it. Yes. I subconsciously tried to purloin Emily Dickinson. In my defense, I'm certain I'm far from the first, and I'm definitively certain I'll not be the last. Miss Dickinson's poem, in its entirety:

I taste a liquor never brewed,
From tankards scooped in pearl;
Not all the vats upon the Rhine
Yield such an alcohol!

Inebriate of air am I,
And debauchee of dew,
Reeling, through endless summer days,
From inns of molten blue.

When landlords turn the drunken bee
Out of the foxglove's door,
When butterflies renounce their drams,
I shall but drink the more!

Till seraphs swing their snowy hats,
And saints to windows run,
To see the little tippler
Leaning against the sun!

Odd to imagine a famous shut-in using inn and pub imagery, drunken bees or no.

The line recurred to me this time because I was thinking about my recent acceptance into the cult of Twitter, and my choice of moniker there: AcroRaven. I hesitated to use it. At first I was trying all different permutations of "Jeff Wills," as it is my brand name as an actor. Alas, I arrived on Twitter too late for such luxuries (I still owe Expatriate Younce a big 10-Q for getting me on to Gmail early enough to claim my address there) and I've just never adjusted to the idea of numeral incorporation into naming. Hence, AcroRaven. Right? Of course right.

Of course wrong. Both my embarrassment and my desire to use that name have quite a bit more to them than pragmatic consideration, or mere awkwardness over labeling myself using a species of bird for a site that claims all non-mute birds as its mascot. (Someone needs to get on some flightless bird sites. Cluck-er? Crow-er?) The fact is, I love ravens. And I've never seen one in person. The fact is, I call myself an acrobat. And I still can't stick a one-minute handstand. And the fact is, "AcroRaven" sounds like a really bad superhero, if you can even figure out how to pronounce it, and that's part of what I love about it.

There. I said it. I made up that name because I love big black birds and acrobatics and seeing myself as a superhero.

The line from Dickinson spoke to me and I isolated it from its original context because it reminded me of how I imagine being a bird would feel. Maybe birds hate flying -- how would I ever know? I find their flight beautiful, however, and it reminds me of breathing deep and loving it. Exhilaration. There's a lot that feeds into my appreciation of birds, and ravens in particular, but suffice it to say that it's an animal that has come to symbolize for me my aspirations, turning my vision of who I could be into who I am. I may never be a bird, or renowned acrobat, or a superhero (in fact, the more I examine the reality of vigilantism, the less appealing it becomes, super-powered or no) yet a few years ago I never imagined I would know how to lift people to my shoulder, or have friends in Italy. These things came about because I can identify with the possibilities my dreams present.

Part of what finally launched me into the Twitter-sphere was a possible collaboration with a good, old friend of mine (one who dates back to my days of first admiring those crows that are the closest things to ravens Burke, Virginia has to offer). We're talking about creating a performance rooted in the ideas -- and maybe even the devices -- that allow us to have a creative collaboration in close-to-real time between East Coast and West, so naturally Twitter came up. As with any collaborative effort, not to mention plenty of the solo ones, it's difficult to say if anything will result from it. All the same, I'm looking forward to throwing those ideas out there, across the atmosphere, to see what sinks and what flies. Inebriates of air, aren't we all?

Tuesday, February 10, 2009

And Now for Something...Completely Different

It is my day off, after all. Mostly. I'm headed back to Scranton early to teach acrobalance to the unsuspecting students of ETC's Griffin Conservatory.

Friend Patrick had a recent post directing me here, where I promptly played with creating my own comicbook character's cover. The result:
It's awfully silly stuff, and apparently part of an advertising scheme (cp+b is an advertising agency) but for what exactly is not as immediately apparent. Naturally I took it far more seriously than was intended, trying once again to realize what a real-life vigilante crime fighter might look like, assuming he had even a passing familiarity with superhero tropes. This website put me in mind of Hero Machine, a wonderful little bit of Flash that Friend Younce introduced me to years ago. Hero Machine gives you many more options, including the possibility of actually naming your imaginary figure (the Amazing Kicking Black Belt not being my idea). And so, of course, I almost-immediately had to head that-a-way and see how my vigilante would turn out if he could, I don't know, disguise his identity somehow! The result:Kind looking fella', isn't he?

Obviously my trope for a "superhero" is based on Batman: No powers, all determination. What I've been thinking about lately is that a real "superhero" would be most interesting for his (or her) need to be anonymous. Apart from the legal ramifications, of course, what would compel someone to endanger themselves regularly and anonymously? There must be a deeper psychological reason, in addition to the pragmatic. Comicbooks have tackled this before, of course, but never to my satisfaction.

So what we have here is a mid-level-income superhero, with a priority for fighting street crime, but not killing anyone. His weapons would have to be compact and largely non-lethal, and he'd need ranged ones as well as something for in-fighting. The shuriken is actually a compromise; when I was thinking about it, I realized darts would be the best weapon for such a vigilante. Blown or tossed, a dart with some kind of drug would be the most efficient tool in such a one's arsenal. The rest of Hero Machine's provisions were pretty great for my purposes. He'd need agility, but would certainly be armored, so sectional plates are best. Paratrooper boots, with ankle support but rubber soles, are the best footwear any vigilante could need. He could use leather pants, but his top would need something that breathes and flexes more, and of course good, tight-fitting gloves. Some little things I particularly appreciate -- equipped at his sides but not his front or back as this would impede brawling; he's a little jacked up, as one would be if one took to the violent neighborhoods nightly; he's in dark greys, imminently more practical for hiding in shadows. Hero Machine only failed me in the kind of mask I wanted for him. To cover his brow and eyes, I had to cover his ears too, and this is something no one in their right mind would do (sorry, Bats).

This was a fun way to spend a day off. I'm going to post the code for this guy below. Simply go to Hero Machine and select "Load," paste it in, and you can mod him up. Or make your own. Whatever you do, share it in the comments somehow.

2.5b5*m1*The East Sider*Hair:Standard,understubble,732C00,000000,100,100,21,Eyebrows:Expansion1,raised,5A3410,5A3410,100,100,20,Eyes:Expansion1,slanty,01B3F1,390F7C,100,100,19,Nose:Standard,thinhook,F8B684,F8B684,100,100,23,Mouth:Expansion1,stern,EE694A,F8B684,100,100,17,Beard:Standard,gaunt,FFD08C,F8B684,100,100,22,Ears:Standard,fraBlank,F8B684,FFFFFF,100,100,18,Skin:Standard,wounded,F79E72,F8B684,100,100,8,Mask:Standard,topbandana,202020,000000,100,100,26,Headgear:Masks1,tophalfbandana,000000,313131,100,100,24,Undershirt:Expansion1,tek,727272,5A3410,100,100,9,Overshirt:Expansion1,scifi,434343,000000,100,100,28,Coat:Overshirt,downchevron,000000,181818,100,100,27,RightGlove:Standard,plain,5A3410,181818,100,100,16,LeftGlove:Standard,plain,5A3410,181818,100,100,15,Insignia:Standard,fraBlank,DC0028,FF0000,100,100,29,Neckwear:Shoulders,2straps,5A3410,000000,100,100,30,Belt:Expansion1,twotone-left,312829,000000,100,100,14,Leggings:Expansion1,checks,313131,FFFFFF,100,100,10,Overleggings:Expansion1,furbriefs,4B4B4B,000000,100,100,31,Pants:Standard,fraBlank,FFFFFF,FFFFFF,100,100,13,RightFoot:Expansion1,dessertboot,000000,202020,100,100,12,LeftFoot:Standard,combatboot,202020,000000,100,100,11,Back:Standard,fraBlank,FFFFFF,FFFFFF,100,100,5,Wings:Expansion1,fraBlank,FFFFFF,FFFFFF,100,100,6,Tail:Expansion1,fraBlank,FFFFFF,FFFFFF,100,100,7,Aura:Expansion1,mentat,FFFA9C,FFFA9C,100,100,3,Companion:BigWeapons,motorcycle,181818,53453A,100,100,4,Background:Expansion1,forest,B2B2B2,EE694A,100,100,1,RightHand:Expansion1,shuriken,A6A6A6,000000,100,100,25,LeftHand:Blunts,nightstick,181818,FFFFFF,100,100,2,#

Tuesday, November 25, 2008

Origin Myths


Last night I was privileged enough to attend a private reading of Christina Gorman's work-in-progress. Christina -- as you may recall, Loyal Reader -- was the playwright attached to our process in creating As Far As We Know for the 2007 NYC Fringe Festival. She has since become a part of a play-development program hosted by The Public Theatre. So last night I strolled into the Public, to the downstairs rehearsal room, and tried as hard as I could to look like I belonged there. I think I did okay. My practiced nonchalance bordered on disdain, especially while wandering the back hall while all around me well-employed theatre folk busied themselves about rehearsal, and workshopping, and probably warming up for a performance at Joe's Pub. Yeah, I was cool. I didn't even stain my shirt at dinner beforehand.

(I made sure my coat was closed.)

I won't say too much about Christina's play, except to say that I enjoyed it. I'm not saying much more because it is, after all, a work in progress, and who the hell am I to out it prior to Christina's releasing it upon the world at large? She expects to be presenting it in some kind of final form in the Spring, and I'm very much looking forward to seeing it again after she's incorporated whatever notes she took for herself from this reading.

Whenever I see it again, I may also see a few familiar faces again. Going into this reading, I was preparing myself to be reunited with some AFAWKers (that really doesn't read well, does it?), most of whom I haven't seen in a year or so. To my surprise, I was the only one from that crew there. I did, however, see Gaye-Taylor Upchurch again, my director from the reading of Burning Leaves we just completed. She and Christina have apparently worked together in the past, hence Christina's attendance at the BL reading. Christina also knows Tom Rowan. It is, I tell you, a small world after all. As if that weren't enough, one of the actors performing in the reading attended The Big Show. I didn't recognize Bhavesh Patel as he sat directly in front of me and I read his name in the program. He had to come over and clear things up for me. So. Pathetic. I'd rather have spilled pizza sauce on my shirt.

Bhavesh did a great job, as did the rest of the cast: Reed Birney, Carla Harting, Brian Wallace, Alex Webb and Halima Henderson. The whole affair was directed by Michael Goldfried, and to good effect. It was simply done, with the actors remaining seated and with music stands in front of them. I often find it a bit stifling to be seated for a reading, but no one seemed to feel repressed by it on this occasion, and I appreciated being allowed to focus on simply the actors' choices. Christina is writing a play that has very much to do with characters being nudged out of their comfort zones through discoveries about the frailties and failings in one another. The relationships are very distinct, and the action largely achieved through conversation and various storytelling forms, so creating a space in which we as the audience were left to focus in on faces and the minutiae of expression was very smart. Afterward, I was very briefly introduced to Goldfried, and discovered that he had seen As Far As We Know and thought it to be good work, which was certainly a nice note to leave on.

Christina's play concerns itself with origins in a variety of ways, including the origins of personal passions and America itself. It was strange for me -- and I do hope she will understand where I'm coming from with this -- to find familiarity in this new play. At times her new play reminded me of the style or even thematic content in AFAWK, and it's a difficult chicken-or-egg deduction to make. How much of that was Christina's influence on our script, our story, and how much of it was an effect of her experiences working on our play? Ultimately, I don't think it's an important question to answer. She and I both invested a lot of time and energy into AFAWK, and it's only natural that prints will be left and continue to be made long after our involvements ended. Still, I am curious about origins, in general and as they pertain to creative expression.

Many, possibly most, of my favorite stories are origin stories, and I've written here before about how fond I am of that earliest stage of a collaboration, when the ideas are ALL good and the response is ALWAYS "Yes, and...!" The first of a superhero movie franchise is generally the best, because it's like watching a tragedy in reverse: Inevitably, the hero will become something greater than he or she could have imagined, and we get to watch it all happen, to appreciate intimately the progress, the journey. Maybe we're transformed too. (Talk about your adolescent power fantasies... [Seriously - talk about them.].) But what of the origin of a story? There's a popular idea that there are really only about nine (or so; the number varies) stories in the history of the world, and every supposed "new" one is just a retelling of one, or a hybrid of a few. That's as well as may be. I've got no argument with the idea. However, I believe each story told has the potential to spark "new" stories, and that the culmination of these quite literally changes our reality. In this sense, stories are made new all the time by our ever-changing belief in them. Take, for example, our Founding Fathers. Were they as we describe them now? Certainly not. Will they become further mythologized (is SO a word) a hundred or so years from now? My bet is for yea, and those new beliefs will affect the world as we know it.

So I am, irresistibly, inevitably brought back to that tired question that caused me so much grief nearly a year ago: Who owns a story? Or, to be more neat to this particular entry: Does the originator of a story own it and, if so, how do we say who originated that story? All glory be to Allah, I suppose (Welcome to the DoD web surveillance, Odin's Aviary! Here's your complimentary pin, with GPS included!), but how do we claim ownership of a story when we're little more than synthesizers of other stories, and stories themselves exist to be shared? I'm not talking here about commercial ownership -- that question bores me, immediately necessary though it may be. Rather, I wonder about the ways in which we attribute credit in what may be essentially a great dialogue between storytellers that reaches back thousands of years. Maybe we only borrow the stories we "create." Maybe we're just helping them along to the next stops on their journeys.

But hey: Christina's play is Christina's play. Don't step up to that, 'cause girl will mess you UP.

Friday, November 14, 2008

Kick-Ass


SRSLY: You guys: Go out and buy the comic book Kick-Ass. Oh, you don't "get" comic books? You aren't "hep" to "justice culture"? Well, prep for the conundrums of Watchmen, and in the meantime, go read Kick-Ass. It's not even compiled into a "graphic novel" yet (this entry brought to you by the punctuation mark '"'!), yet it's optioned into a movie and being made. Go buy it. Go re-evaluate your life. Much love . . .

Friday, September 5, 2008

And the Award Goes To... (4)


So there's this guy I've known for just about 26 years now, and he came to the 'blogging game even later than I did. In the interests of maintaining his relative anonymity (he posts no profile on his 'blog, though most of his readers know who he is), we shall henceforth refer to him as Fuzzy. For no particular reason. And certainly not because it pertains to any childhood nicknames. Anyway: Fuzzy created his 'blog, Peter, Puck and Mxy, a little over a year ago, without any particular mission statement that I have been able to discern, but it does have a continuous theme, and one which is most apt, I assure you. Every single entry title is a song title.

Why is this so apt? Well, Fuzzy is one of the smartest and most perceptive people I know as it pertains to music. He's got it in his blood. I am a bit biased, of course, owing to the fact that he was one of the first people to introduce me to popular music and -- of particular note -- the one almost single-handedly responsible for any Beatles education I have received. We've made beautiful (sort of) music together, in fact. In elementary school we both started trombone lessons at the same time, and for a few years there we sat in the same section of a couple of different bands. As we approached high school, of course, I showed my true talents (among them, finding anything at all after school to do except practice trombone) and Fuzzy learned more and more ways in which he understood music. Thus, not for the first time, we went down separate paths. One of my all-time favorite memories is still of the Fuzz-man playing a solo at the final jazz band concert for our graduating class.

So you might expect to find a lot of music or music theory or music criticism over at Peter, Puck and Mxy, but you must consider Fuzzy's other interests, which are legion. Note, too, that the title is a bit . . . shall we say . . . eccentric. It suggests popular music, sure (if you consider 60s folk music to be of that category), but there's something more. I have it on good authority that Peter refers of course to Peter Pan, and that Puck is that merry wanderer of the night, Robin Goodfellow. I must imagine that some people scratch their heads over Mxy, in spite of a clear visual reference in the banner, because some people can't be bothered to pick up a dang comicbook every once and awhile. Mxy is short for Mr. Mxylplyx, common inter-dimensional, impish villain to Superman's hero. He works by magic, creating chaos wherever he goes, and the only way to get rid of him is to . . . well . . . say his name backwards. Xylplyxm (Retsim?). I think this is a gag that worked better when it functioned exclusively in the realm of comics, inciting debate betwixt Superman fans as to the proper pronunciation. At any rate, three supernatural, youthful spirits claim namesake to his 'blog.

So what you find at Peter, Puck and Mxy is a melange of commentary, quiz, personal narrative and comic strips, all of it salted with insightful and acerbic humor. It doesn't get updated quite as often as it once did, which makes me sad, but Fuzzy has good reasons and has provided plenty of old entries to get caught up on. It's a little like buying a ticket for a variety show and, owing to the simplicity of the 'blog's structure, you essentially have to read it in reverse chronological order. There is no menu or archive list. It reminds me of a book he told me about in my youth (and that I still haven't read): The Once and Future King. That was another thing Fuzzy introduced me to -- fantasy fiction. Now-a-days I take him to be my go-to authority on comicbooks in general, and so occasionally forget that even before that shared interest he shared with me an interest in fiction that has shaped the course of my entire life.

Fuzzy, really, was my first introduction to the trickster clown. (Ooo, but he'll hate that, coulrophobe that he is.) He's got a passionate method of diving headfirst into fantasy and stories, and immediately assuming all the priorities of that particular story's world. If you want to talk "playing high stakes," give him a tug by the ear. I've learned more from him about investing my all into what I do than perhaps anyone else I've known. It can be a little scary, frankly. There's something Fuzzy has in common with jazz musicians and method actors alike -- a complete abandon, a total surrender to the song he's playing, the story he's hearing, or creating -- that most people back away from before they ever even get close to appreciating its price and its glory. It's one of many good creative traits he's got (along with an excruciating attention to detail and an ability to pattern-recognize like a mo' fo') that I continue to aspire to, that have helped to drive me forward in my own creations.

And so, this award goes to Peter, Puck and Mxy.

Friday, August 8, 2008

Follow Through


Yesterday (thanks to an informal assignment set by Friend Nat [you're my boy, Blue]) I completed the first draft of a short play, the first bit of fiction writing I have seen through to the state of having a distinct and spelled-out beginning, middle and end since . . . well, I can't recall. It is a first draft, and was largely worked through during lunch breaks and lulls at il day jobo, so it's not a magnificent accomplishment. Still and all, there was a very pleasant sense of synergy I experienced in the writing of it and, as you can see, the mere fact of finishing something has me feeling cuddly with myself. So it got me to thinking about the "Notions" series (& a 1, & a 2, & a 3) of 'blog entries I shared with my tremendous, and tremendously grateful, reading populace all the way back in October/November of 2007. (Verily, Odin's Aviary has become an institution.) (Please refrain from unsavory "institution" insinuations. That's rude.) The idea behind those was to experiment with how the accountability that announcing creative intentions invites would affect their outcomes. Simply put, would sharing my ideas for projects sap my enthusiasm for them (as it seemed to when I was younger) or would it hold me to my ideas and keep them coming back to my priorities list? Let's take a look, shall we?


  • Freaky Chicks & Aspirant. These are my two most interesting ideas (to me, at any rate) for comic-book adventures, the first being one I wrote a draft of way back 'round 2000, the second being one I had the idea for RIGHT BEFORE HEROES CAME OUT, I SWEAR TO GOD. Both toy with the notions (heh-heh) of superhero(TM)-like people cropping up in mundane settings, and rather unwilling partnerships. These ideas, I confess, I've done absolutely nothing with in the intervening months. Can I explain myself in this? Not really interested in doing that, I'm afraid. Also: No. I can't. I really like these ideas, still. I just haven't done the work necessary to resurrect them.

  • The Project Project. This is a play I badly wanted to write when first I thought of it, and is most likely of all of my announced notions to go the way of the Dodo. Frankly, the title is the thing I dig the most about anything I've come up with for it. I started writing it, and got about five pages in before feeling like I had really gotten off on the wrong foot. I found the characters unsympathetic and the structure nonexistent -- two very bad things, made worse by the fact that I was in complete control of both of them. Clever titles are like booby-traps for frustrated writers, man. And this one's a bear trap, because I can't get over how great it could be, if only I could figure how to make it have a heart.

  • Mimosa Pudica. A play I directed in college; the idea being that I mount a showcase production of it here with me directing. I haven't re-read the play, I haven't researched a thing along these lines, nor been mentally casting. I've barely thought about it. BUT. Over the past few months a burgeoning desire to direct has been building, and expressing itself through this here 'blog. I think the important thing about this particular notion was that it got me thinking that way with a fairly safe specificity, and now my thinking has expanded to more daring possibilities (such as directing my own Zuppa-style show) which, frankly, may be more apt. Mimosa Pudica may still get done though. It would probably be a good idea to have an intermediate step between my intention and my ambition.

  • Building various stilt-related paraphernalia. Mmm, yeah. Well, this is a tough one when you don't have ready access to a workshop. Also tough when your stilts have been in storage for the past three months. And finally, Corporate Carnival queered me on stilts for a little bit. May be coming out of that soon; still would be lacking a power saw or titanium lathe. (Though I do have some nifty welding goggles.)

  • Picking back up the trombone. Uh-huh. Next!

  • Punch & Judy. Heather and I have made very little headway on this project; just a bit of research (including a wicked-rad find by Samantha Philips) and discussion. However, it definitely informed our creation of Love is Crazy, but Good for our performances in Italy in June, and the experience of working on that ended up being a crucial step toward things like learning how to work together without outside assistance and learning what works, what doesn't. It's difficult to develop something whilst in separate cities, and with so much other Zuppa-related work to do, but I'm confident Heather and I will get something of this up off the ground.

  • Superhero(r) monodrama. I don't know how I feel about this notion, these days. The ubiquitous monodrama of the self-generating "creactor" is still something I'd like to have under my belt, but I feel more and more that I need collaborators to get my best work done. It's how I've worked all my life, really, and I'm not sure I'd even want to see a monodrama that had existed in solo for any significant stage of its development. Plus, when I had the idea, the Hollywood superhero(c) phenomenon hadn't quite hit the fever pitch it's at now. I would probably be working against a curve with that concept. Back to the notional drawing board, as far as I'm concerned.

  • Using Friend Patrick's Sukeu mask in performance. See above? I don't know. In the spirit of Patrick himself, I'm loathe to apply the mask to something artificially. I want it to inform me of what it belongs with. This may entail getting in a room (with a mirror) with it and playing, without context. Which I should do anyway. It goes on the to-do list under "get new acting job." Patrick?

  • My werewolf novel. You know, I increasingly feel that this story I've been writing and ruminating over has been co-opted by its own inciting notion. That is to say, maybe I don't want to write a story about werewolves (but literature needs another werewolf novel!) after all, and I shouldn't try so hard to make it be about that. What interested me and got me started on it was this different idea of what a werewolf might be. What has been most engaging about writing it (and I haven't done any writing on it in a long while) has been one of the non-central characters and writing about people who feel lost. So: Maybe I'm writing two different things without knowing it?

  • The Very Nearly Perfect Comedy of Romeo & Juliet. It has a title! And a webpage! AND a 'blog! This is certainly the prospective project that has been most worked upon out of my lists, which is in keeping with my suggestion that I need collaborators to get anything done. In fact, the entire nature of the project is one of collaboration, being as it is a vehicle for collaborating with Italian artists, and I can hardly take credit for it as "my" notion anymore; if, in fact, I ever could. The very concept has leapt ahead, and in the best ways, in my opinion. I read my initial idea for the play and cringe a bit at the thought of working on something like that right now. Perhaps it's valuable, in the interests of getting projects accomplished, to think of them as inevitable, and also as something that will ultimately bear very little resemblance to the original notion.

  • Red Signal. The clown, quasi-silent film screenplay. This, above all, is my most frustrating venture. Not because I haven't made progress on it; I have. That's the source of said frustration, because (much like a subway train faced with a...wait for it...) the writing hit a brick wall somewhere around March/April. There are a number of possible causes for this -- getting a new day job, busting my laptop, health concerns, getting on and into other projects -- but what it boils down to is that I feel rather out of ideas, and with three acts of a five-act outline all figured out (it's act the third that I have been stalled on; five's ready to roll). Three is certainly the magic number, and I'm confident that the cutting stage of this process will be immense, but I'm just not there yet. Something vital is missing. Apart from occasionally pondering (futility) the casting of the female role, I haven't returned to it in earnest since running out of track. Which. Is. Frustrating.

So all in all: I don't feel too bad about how I've done. I realize this list may read like it's largely a schedule of a lack of completion, but in writing it I've been reminded that every process is just that, and one can't rush it or skip steps. I could certainly have done better (especially when it comes to stilts, trombones and comicbooks) but I see in most of these notions a progression, at least in thinking. I'd like to be more productive ultimately, but that's why I checked in on these in the first place: to see how I can do that. In the spirit of this, this entry represents no great goal post, but another step in the process at large. So. Do I think sharing my ideas helped them move along?


Didn't hurt . . .