Monday, December 20, 2010
...O Hai
ITEM! On October 16th Wife Megan and I performed aerial silks at a Halloween-themed circus show at Streb S.L.A.M. It was my debut on the aerial silks and - now that I think of it - my return to circus performance after an absence of some years. More on this in its own post (promise [promise]), but suffice it to say that I survived and learned a lot in the process. And: enjoyed it!
ITEM! On October 17th I performed in a staged reading of Margo Hammond's The New Me, playing a private detective, which is one of my favorite things in the whole world. (Good role to love, too, since a fella' can play that general type through many different stages of his life.) It went well I thought, and I really enjoyed exploring the guy's subtle self-interests in the midst of performing his job.
ITEM! On October 29th I and my better 50% traveled to Chicago. It was my first time there since 2001 when I toured through it with the partial-German-language farce I starred in (not bragging; educational theatre). It was a great trip that really inspired me in unexpected ways, not the least of which was attending the late show at The Second City and being reminded of the value of sketch comedy in constructing commedia dell'arte.
ITEM! November 1st brought me to only my second participation in a meeting of The Pack. At said meeting I had a scene from Hereafter read, and received feedback on it. It was very interesting, and ultimately encouraging for continuing work on the script. Seems like the answer to making it cohesive may be in streamlining the number of ideas represented in it.
ITEM! On November 8th there was a developmental reading for a small, private audience, of James B. Nicola's Closure. In it I read several male characters, and it tested my mastery of dialects, and found it as lacking as it always has been. Some are naturals at accents, but I need to work at it to achieve consistency, and switching rapidly (occasionally having whole scenes with myself) between them was dizzying. It was fun to try, though, and good to notice that as the script went along, I got better.
ITEM! On November 13th I participated in a table reading of The Widow Ranter, adapted by Adrienne Thompson and directed by the acclaimed Karen Carpenter (no, not that one). In it I played the boisterous, large old Colonel Ranter, eschewing type left right and center amidst a table of over a dozen actors. Interesting to see all the energy and dynamic shifts with that many friends and strangers with a performance bent in one place.
ITEM! For the first time with the revised cast, on November 21st The Puppeteers held a developmental meeting in Scranton. It went well, and rapidly, and of course a great deal of time and work on my part has gone into the show's development 'blog. It's an amazing - and very much ongoing - process, creating an original comedy from scratch. We've had two more developmental meetings since, and begin the rehearsal process in earnest on December 27th.
ITEM! I finally participated in NaNoWriMo! And I failed! Well, inasmuch as I didn't fulfill the word goal of 50,000 by deadline. I did, however, get a great deal of writing done on an actual novel, no matter how questionable its worth. It was very much fun and very much difficult, as my update-only post for November attests.
ITEM! For the first time since I was 23 (by which I mean last year, amirite?) I performed in a musical on December 2nd. Sharon Fogarty's one-act comic musical, Speaking to the Dead, had me playing a game-show host who falls for his ghost-whispering costar in many more ways than one. Actually, initially I wasn't to sing, but at one rehearsal I gave a line a sing-songy quality and BAM: a few lines of song for yours truly. It truly was a hoot. And such a pleasure to finally work with Ms. Fogarty after many near-misses at Manhattan Theatre Source.
So, you know: That. It's been a busy two months, and likely to be nothing but busy through the holidays and on into January. The Puppeteers opens January 19th, and that weekend is the only one in which I'll be guaranteed to be in town watching it. If you have the means and desire to make your way to wintery Scranton, I commend you and recommend it -- it's going to be A LOT of fun.
Merriest and happiest, one and all.
Tuesday, September 28, 2010
I Can Not Stress Enough...
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| Found here. |
"Jeff. Jeff. Jeff. Jeff. Jeff. Hey Jeff. Jeff. Jeff. Hey Jeff. Hey. Remember that thing you have to do. You know: the thing. Not the one thing, but that other thing. But do the other other thing first. And then remember to come back to the first thing I mentioned, and then do that one thing. If you can't remember any one of these things, well, you're probably going to screw it all up. Actually, you will. Screw it all up. It's already screwed up, by merit of you being the one who has to do it. It's all going to turn out very, very badly - even worse than using an adverb in an ambiguous context. Which you just did. Worse yet, the aforementioned screwing up will occur as a result of a spiral of failure starting with some small thing and eventually taking the entire endeavor known as YOUR LIFE down like the Titanic. Because that's what happens to big, ignorant things. Hey Jeff. Hey Jeff. If you don't stop sucking soon, it may already be too late..."He's an extremely helpful little guy. Especially when one is dealing with multiple deadlines.
Recently I added to my roster of responsibilities some work for a company that sends actors in to corporate environments to facilitate lessons in communication between managers and their team members. I was wary of this sort of work at first, because Wife Megan worked for one such institution when she first moved to NYC, and they sounded horrible. Very touchy-feely, metaphoric and therapeutic in their approach, which I personally find inappropriate for a work environment. (Yes, even in theatre work - a debate best left for another post.) Fortunately, the place I'm working for now has a more pragmatic view of communication in the work place, and it's one I thus far agree with.
So I'm trying to apply their philosophy to a conversation with my extremely helpful little guy (henceforth "EHLG"). It might go a little something like this:
Me: Hey EHLG. How are you?
EHLG: Hey Jeff. Hey Jeff.
Me: Um - hey.
EHLG: You know what?
Me: What's that?
EHLG: You suck. At living.
Me: Okay, see-
EHLG: Living is something you're very bad at.
Me: EHLG.
EHLG: Hm?
Me: Do you see what you just did there?
EHLG: You mean the way I spoke truth to power?
Me: Well from my perspective, you tried to tear down power.
EHLG: Word up.
Me: But see, EHLG, I don't have much of any power over you.
EHLG: Word up.
Me: And if you tear me down, it only hurts both of us.
EHLG: Word...huh.
Me: What is it you're hoping to get out of this?
EHLG: You know, you're not very good at this feedback stuff.
Me: Okay.
EHLG: You fake it pretty good, but that can only take you so far and pretty soon you're going to fail and suffer.
Me: I'm suffering now.
EHLG: Not as much as you will if you keep going.
Me: Is that a threat?
EHLG: You know, you're not very good at perceiving threats.And let's take a little break here. This is a weird post, I'll admit it, but also pretty interesting to me, I must admit as well. The first practice session I had with the feedback-training company got confusing quickly, because we were all trainees and we ran sessions with one another. That meant that in addition to trying to learn the techniques the company used in role-playing, we were at times role-playing being a facilitator who was role-playing being an employee of a manager/student who was, him or herself, a role-player; all the while improvising a scenario with specific given circumstances. (WE HAVE TO GO DEEEPER [BRAAAAHHHHHMMMMM...].)
The big mistake I made in that practice session was not when I was playing the manager, but the actor/facilitator. I got confused, and came on too strong with the obstacle that "manager" was being asked to deal with. Ideally, one wants to adjust to his or her level of intercommunication and nudge it towards something more, and I just barreled on through with my characterization instead. Call it my learned imperative response as an actor. I've gotten better at it. One key element is to insert a pause in the role-play for analysis and discussion. It allows the manager to reflect and feel permitted to try a fresh angle.
EHLG: You suck.
Me: Thanks EHLG; I appreciate your feedback and will try to consider it in future endeavors.
EHLG: You're welcome.
Me: I wanted to talk to you today about your feedback, actually. Have you found it to be getting you the results you want?
EHLG: Mostly. I have to keep repeating myself, which is pretty irritating, but that's the way it goes when you're talking to someone sucky.
Me: Have you thought about trying a different approach?
EHLG: Oh, I'm always changing gears: you suck, you blow, you aren't good at anything ever, you are justly hated and/or despised, your failure is compounded by your ugly face and funny clothes, etc.
Me: You do spend a lot of time coming up with that feedback
EHLG: Thank you.
Me: Let me tell you, though, that what I see is that your negativity is working against you, making your job harder on yourself.
EHLG: You're not very good at perceiving reality.
Me: Thanks, EHLG, for phrasing that in that way.
EHLG: What way?
Me: "Not very good." You did that earlier, and I really appreciate when you show that consideration for me. It makes me feel better about listening to you.
EHLG: Your feelings are unimportant and stupid.
Me: You're welcome to have that opinion, but can I just point out that by assuaging my feelings, you make your job more efficient? In addition, by ignoring them, you imperil your position in this personality.
EHLG: I do?
Me: Of course, I wouldn't want to lose you if I can help it, EHLG. You are always working, always keeping an eye on your well-being, and I appreciate the vigilance. It's just that your negativity threatens to bring down everything you touch, and I of course can't have that happening. By being so aggressive in your input, you're alienating essential coworkers, like passion and inspiration. Do you understand what I mean?
EHLG: Yeah.
Me: What do you think about that?
EHLG: It's stupid.
Me: Well, let's agree to check in again next week, at which time we can review your progress and make some decisions about what will help us work together better.
EHLG: That's stupid and sucky and you're stupid and sucky and I hate you.Sometimes, you just have to be proud of how well you can handle a situation, and hope to get better results next time. Having a little understanding for yourself can help with stress, too.
Thursday, July 29, 2010
This Is Just to Say
I have enjoyedThursday, April 29, 2010
The ACTion COLLECTIVE: ACT V, scene ii - Personal Character - Find Your Voice

"In a series of improvisations that require the actor to exist in the (power of) now, he/she will be faced with judges, habits, blocks, quirks, and latent talents that he/she has pushed aside. By literally inviting these undesirable parts of him/herself into the work, the actor suddenly has access to impulses that are alive, surprisingly truthful and emotionally resonant. The actor will learn to channel these impulses into acting that is present, open and honest, not forced, pushed or fake."
Saturday, February 27, 2010
Commedia Day

Tuesday, February 16, 2010
The Spectacular Scrantonian Spectacular! : A Spectacular Summary
introduced Billy, who was late due to mingling with the crowd. Billy and I opened the show by establishing our relationship as guys who had different ideas of wanting the show to be good -- me uptight, he relaxed, which segued nicely into his playing one of his songs to open. We set Billy up so he could move about, but had a nice old easy chair stage left for home base. This worked really nicely, so that he belonged on stage, but didn't have to distract from the more independent performances. Billy's a very versatile and charismatic performer, as both musician and comedian, and I owe a tremendous amount of the show's function to his presence. In fact, you really should be listening to his music while you read this, just for mood's sake.
Urbano's Kitchen, in which a rather mad-looking Italian chef unleashes dish after dish upon an unsuspecting restaurant. Richard has the kind of dash that can pull this kind of act off, and that's a rare quality. Essentially, the act consists of him excitedly throwing trash on the audience in the form of yarn spaghetti, paper farfalle and plastic-bag salad. Richard has a way of doing this that compromises none of the anarchic spirit, yet feels somehow inviting, and he had the perfect counterpart in his Vincenzo, a slow-moving old man played by his four-foot son Sheridan. He and Billy were really a one-two punch at the top, relaxing and then getting the audience laughing in turns.
After that it was more music, this time in the form of an a capella performance from Kate. She took the stage gently after a brief introduction from me, and explained her Irish roots before proceeding to sing a favorite Irish folk song of her grandmother's. Kate has a beautiful, strong and well-trained voice, so we can be forgiven for not immediately recognizing Beyonce's Grammy-winning Single Ladies. As this pop song rolled out in a grandly nostalgic, traditional style, the audience went to stitches. What was really funny was that it took awhile to get through this pop song in that style, which -- rather than seeming to run long -- made the song and our appreciation of it only feel funnier and funnier. And did Kate crack a single ironic smile? She did not.After that it was Patrick's turn to take the stage, and Patrick had some very cool things up his sleeve. I set up one of his props -- a kind of glowing crystal ball -- and bantered a bit with Billy as he prepared to play the music he and Patrick had put together just hour before. As he played eerie electric wobbles and loops and...uh...sworls (technical musical term) Patrick emerged from far stage right curtains as an impossibly tall fortune-teller. This was a new mask, and a new piece, and it was thrilling to watch Patrick debut it. The audience was geared up for more comedy, which I think actually made some of them nervous as this seven-foot woman floated to the crystal ball. She looked into it briefly, then began to convulse and collapse, until she was just
a heap of fabric on the floor. Then the fabric began to twitch and convulse. Billy's music ceased, and out from under the fabric emerged a transformed creature (a cat, though debate rages on). The audience loved this piece as Patrick did something he does brilliantly, and the crystal ball becomes a cat toy as the piece transforms into something utterly playful. And, for this one, there's already video.The piece segued directly into one of Billy's songs, a playful number called Perambulate, and after that, it was up to me and Billy to clear the stage. I came out on my stilts to ham it up for a bit and remove the prop while Billy removed the abandoned costume, and then Ms. Kate Chadwick returned, sans introduction (I think; Kate, check my miserable memory) carrying her singin' stool. The stool was a ruse, though. Billy took a seat in his easy chair as she set foot on the dance floor, setting off a click from her heels. My goodness! Tap shoes! How did they get on there? Kate does a little tapping, much to the audience's delight,
and then Billy mocks her a bit by thumping out rhythms on his guitar. They get into a comic duel, which gives way into Billy's Ravi Shankar, a very energetic, rhythmic song of his with thumps and ticks that accelerate throughout. They perform a duet. THEY MET THAT AFTERNOON, AND THAT NIGHT, THEY DID A TAP'N'GUITAR DUET. I, for the record, have never, ever done anything to be so lucky as to have these people performing on my program.Patrick then performed his masked movement piece, Emro Farm, a moving sort of dance that tells the story of a woman living on a farm -- a single place -- for her entire life. It's hard to explain this piece with words, but it's easy to describe the effect it had in the context of the evening. Patrick really grounded the whole affair with his contributions, lending it a chance to be more than just a "spectacular," allowing it to have moments of meaning and reflection that I for one am enormously grateful. Emro Farm is repetitive movement set to beautiful, occasionally melancholy, music, and the final repetition ends in silence. Due entirely to my mismanagement of rehearsal time (all four hours of it), Patrick was interrupted a bit early in this final silent repetition. I think it still worked, however. I was very fond of the transition we found. Sheridan's character, Vincenzo, enters upstage at his glacial pace, stands center and opens up one of the props for the final act: a music box. This gentle interruption of the silence and gravity of Emro Farm was really quite wonderful, and allowed Patrick's character to leave the stage in character, which was essential to the mood he had created.
again Rich took the stage as Urbano. This time, it was Urbano's Circus, a rollicking puppet show of sorts that mirrored the spirit and content of the whole evening's variety nicely. With his (t)rusty assistant, Urbano wheels out a grocery cart full of eccentric puppet performers who leap (are thrown) through the air, run about (remotely controlled) on the ground and generally act up in their particular routine. It involved audience participation, gleeful imagination and of course Rich's persnickety, anarchic orchestration. He had a wonderful gimmick for it, too, in which Vincenzo would at his command open different electronic greeting cards in front of a microphone for theme music. Flight of the Valkyries never sounded so apt. It wrapped up with an unwrapped "fin" sign -- perfect punctuation on which to end the show and lead us into our curtain call.
Monday, February 15, 2010
Punch!
Thursday, February 11, 2010
Billy Rogan @ The National Underground
I totally owe the world (IN ITS FEVERED ANTICIPATION) a post about my project what went up Monday last: The Spectacular Scrantonian Spectacular! But that will take a little while of digesting and -- in the meantime -- one of my performers for that, Mr. Billy Rogan, Esq., will be appearing right here in New York. So I must shamelessly plug him. Not solely because he performed with us, and not only because he kicked butt when he did, but primarily because he is an extraordinary talent, and generally good, funny fellow. You should go, World. You should go in droves to see Billy play his git-box. Delicious (and good-for-you) details:Monday, December 7, 2009
Zuppa: The Next Course
Traditionally, we know what our Zuppa del Giorno show is going to be at least a year in advance, if not more. That seems funny to write, especially with how much I write about the process starting from nothing at the beginning of the rehearsal process. Yet both are true. We never start out with a show, and we always end up with a show, yet at least a year in advance we know what the show is going to be "about." The first would be about updated commedia traditions, the second about the Marx brothers, the third about silent film comedians, etc. One needs to know that much in advance so one can research, and plan, and gather materials for the horrifying moment when one finds oneself in an empty space without a single indication of where to go next, surrounded by folk who have as little clue (and at least as much anxiety) as you do.
- Mummer's (or guiser's) Play: adaptable to public spaces, most characters performed in disguise or with mask - Wikipedia link. They usually have to do with good versus evil, and involve some element of resurrection. Prepare an original show utilizing style elements; perform in a different space every time. If at ETC, in ballroom, second stage, shop, lobby, abandoned rooms, etc. Scranton, all over, including weirdness like bowling alleys. In Italy, piazzas, but also tourist spots and museums.
- Show set in a circus. I've resisted this for some time, but we really should attempt it some time. Doesn't have to be circus intensive, but can include stilt-walking and other street-theatre conducive elements.
- The Great Zuppa Murder Mystery. Classic isolated scenario, names after Scranton locales and exit signs (Lord Dunmore Throop). Either played straight, or played a la coarse theatre -- more a play about players trying to put on a murder-mystery play, but not having their act together. OR, totally meta-: a real murder is supposed to have happened during a performance of a murder-mystery play that is being put on by coarse actors who are incapable of getting anything right.
- A play about religion. I don't know -- religion is funny. Maybe a play about mythos and superstition, as well, or instead of. Zuppa's vampire play.
- Another silent show, but based in something besides silent movies. This isn't really an idea. Sorry.
- Collaborations with mixed media: visual artists, musicians, writers, dancers. The idea being that we highlight the ways in which everyone uses improvisation by performing alongside folks, united by some storytelling commonality.
- Oh and also: A really real vaudeville show (There were some plans to incorporate a significant vaudeville presence into Prohibitive Standards, but they never crystallized. - ed.). With guest artists.
Monday, August 31, 2009
Hate the Player, Not the Game

Never mind that there are some indications video games can be helpful in alleviating depression; games that conference in other live players can have a decidedly social aspect to them, not to mention the sheer teamwork involved. In the games of Halo I played the other night, our team never could have won the rounds they did without talking through what was going on. It was better communication, in many cases, than I experience in a given day at el jobbo del day. But I write not here to draw insinuations of insults by comparing a fictional war game to a real-life office environment (not here, anyway) but rather to discuss the prejudice against games.
What prejudice? You may well wonder. People love games. They watch reality TV for the games people play, and football for the games titans play. We even have fantasy football, in order to play a game outside of the game. Gambling is a short-form game, and driving is a rather high-stakes action game. Games abound. Even video games are getting a great deal of respect these days, comparatively speaking. Gaming consoles are bleeding cool into what was once a domain of the ubergeek, and even housewives are getting excited by the Wii whilst stock brokers eagerly anticipate the next Call of Duty installment. Heck: "Gaming" and "gamer" have been appropriated into terms associated almost solely with video games, as far as the mass audience is concerned.
In spite of all this acceptance, imaginative gaming (and I'm coining a phrase here) continues to get a bad rap. Perhaps it's because of all the acceptance; I think it's an ingrained habit for we humans to define ourselves by what we reject, what we do not believe in, and if we're accepting all this other gaming, maybe we need something to point a finger at and say, "Bleargh!" I don't understand it, frankly. I never have, and that inability to understand has resulted in countless awkward social predicaments from about age five on up to now. However, it's also resulted in some of my most rewarding experiences in life. So I stick with being a little different in this sense.
What do I mean by "imaginative gaming"? I mean improvisation. I mean games that are relatively free from conventional constraints. I mean role-playing games (RPGs), but I don't mean the kind that can be played on a computer (as of now, that is) nor do I mean only RPGs. I perceive a unique category of games that spans a bunch of different categories, yet has very much earned a distinction in being rather more openly creative than the rest. I'm basically naming something here that I like, personally, but I'm inclined to believe that I'm not alone in this specific preference. Expatriate Younce outlined some categories of RPG play for me a couple of years back (gamist, narrativist and . . . and . . . LOOK, A SEAGULL!) but these are more styles of playing than descriptions of the game itself. Imaginative gaming is any game in which the players are the ultimate authority over the rules. It is a play in which the sense of play is more important than any other element -- meaning the game itself is based on how well it is played, not how well it is won. Moreover, if this scares you or sounds ridiculous, imaginative gaming is as applicable to buying groceries as it is to making up stories around a table. Movies can be written with it, and difficult negotiations can be compromised with it.
We've all been in the position of working with someone whom we don't particularly appreciate or enjoy, and in some ways playing with such people is much worse. (And I'm perfectly comfortable admitting that I have been just such an undesirable player on more than one occasion, for more than a few people.) Memories such as these make us cautious, and resistant to new experiences. We want to be able to control outcomes, or at least be supported in the belief that control is a factor at all. But the beauty of a game is that we get to be surprised by what occurs, and we get to test ourselves against adversity of all kinds, within a contained environment. Maybe learning to play well with others is one of these challenges. I personally believe that anyone can be a welcome addition to play, if only you can find a good way to play with them.
All this is just to say: Try not to hate the player but, even if you can't achieve it, find a love for the game. It's all some kind of game, after all, and the games that are most true to life are the ones in which we create our own rules.
*My cunning is less lethal than the spoon; luckily (for me) the little guy had run across the wrong side of a glue trap.
Monday, August 3, 2009
Threes . . .

All my theories about the nature of humor aside, they're not just for comedy {Threes, that is.}.
We all have distinct relationships with our pasts, or memories, and our futures, or dreams. We try to live in the present, most of us, because that's where it's at, man. Yet we're tugged, one way and another. The past seems to offer us answers, if only we can understand it well enough, the future to offer us hope for change. When you come right down to it, this paradigm makes up such an encompassing framework for our perception at large that it's extremely difficult to escape. When we speak about it in greater absolutes, it is a unifying experience for literally everyone alive today, regardless of culture or credo: we are born, we live, and we die. It's the great commonality, and so that rhythm translates across any border. It's the music of comedy. As for why students of comedy seem to have the most trouble with the middle bit, well, isn;t that the same in life, too?
Sure, yes, okay -- I acknowledge that this could be a rather backwards deduction, fitting reality to a three because threes are there. I could be seeing faces in biscuits here. But it's an intriguing idea to me, nonetheless. Plus, it makes me laugh.
Sunday, August 2, 2009
Adesso.
Dunque.
In Bocca al Lupo is a non-stop program. On their three-week course, the students have only two free days. They also have two days of gita scholastici which add the time up to two full weekends, in which we go see shows and visit towns and regions they otherwise might not, but that's as much as to say that it's a required activity. They need context for their huge undertaking, and we all need that kind of time outside the rehearsal or class rooms to really develop a personal bond. After all, a sense of ensemble is critically essential to the final project.
We had a week to plan and prepare and, quite frankly, relax before they arrived. They hit the ground running, however. The very next day, after their flight got in, they began language classes at Lingua Si and master classes in commedia dell'arte with Angelo Crotti in a converted convent. I can attest to the fact that the language classes are mentally taxing, and as far as Angelo's classes go, well . . . any Crotti class you can limp away from is a good one. They did brilliantly. There were some breakdowns, but no dramas, and by the end of the week, everyone had forgotten their aching gams, bid Angelo a bitter-sweet adieu, and managed to speak enough Italian to make sense of their little world in Orvieto.
So we moved them to Aquapendente and took away their language classes.
In Aquapendente our artistic home is Teatro Boni, a beautiful little classical theatre complete with velvet seats and crystal chandelier. Boni is where the students began their master classes with Andrea Brugnera, who emphasizes a more internal approach to character creation and story-telling. It's at this time that we also introduced them to the scenario they would be learning and performing—in Italian—and began that work. The trade-off for not having Angelo's physical demands during this time is that we begin regular “conditioning,” as I've come to call it. At the end of every day, after master classes and rehearsal, for a half an hour, I get to lead the students through strength and endurance exercises. I'd be lying if I said I didn't relish this. Some part of me misses working with a circus troupe, still.
This period is a complex one in many ways. One of the objectives is to encourage the students to learn improvisation as not just a useful skill in dealing with problems, but a preferable one. So, even as we're asking them to memorize a story and do things “right,” we're also trying to encourage thinking (or perhaps more appropriately, feeling) spontaneously and in a spirit of discovery. This ripples through everything we do, including trying to locate parking on a group trip. It's frightening. Everyone reacts differently. Most people struggle to get a grip on something concrete, to get it “right.” They ask for a written copy of the scenario, which we never provide, as it's important to learn the story through one's body and connections with others. They aim for consistency in on-stage exchanges, and we do what we can to shake them out of these. They come to rely on certain routines (such as the conditioning) and we viciously disrupt them.
It's also a complex time because we are becoming an ensemble. Relationships that are akin to a family are nascent, and manifest in both helpful and unhelpful ways (when your priority is improvisation and doing, terms like "good" and "bad" prove decidedly unhelpful). Not only are the students living and working together, and in the process attempting to avoid falling into reality television cliches, but we as teachers are becoming their directors and - in my and Heather's cases - fellow actors. We all have to depend on one another and, even as we're getting past the polite or glamorous demeanor of first encounters, the idea of treating everyone you work with as an inspired poet and artist turns from a nice idea into an essential survival tool.
In the third and final week, I invariably wonder to myself, Can it really have been only two weeks? Yet the performances loom and there seems still to be a million things to decide and discover. People despair and laugh uncontrollably and have personal revelations, and none of it helps us feel any more prepared for our first audience. The students have their second brush-up Italian lesson while we teachers hasten to pay rent on theatres and generally determine what use of rehearsal time will be most useful. And then whoosh, flash, bang: It's over. Over two or three days, all our fruition and reversed expectations. And we part ways. And it seems impossible that we are indeed going to go separate ways, much less that we've known each other for only a few weeks, and not most of our lives.
The students this year were absolutely amazing, and a privilege to work with. I'll have much more write specifically about their work and the particular experience in the coming days. Until then, I simply savor the glow of it all. While working on a show, it often seems impossible, even when it's with a script, and in English. The feeling after you pull it off, especially when you pull it off well . . . well. Suffice it to say the night never feels so refreshing in the piazza, and the gelato never so sweet.
Thursday, July 16, 2009
Le Provi Specifica
So. Hi. Sorry for the adamant lapses, but I am at this moment sitting in a tiny piazza in Montefiascone where we have discovered available WiFi. This is tantamount to finding gold, or an Etruscan ruin heretofore undiscovered, hence the long delays. Also, we are busy. Very, very busy, so I can't even pre-write and load an entry all that easily. I could no doubt find a few hot spots in Rome tomorrow during our little trip to see a Plautus show in the Roman ruins, but I'll be honest with you -- I care more about my shoulder hefting about Gracie here than I do about 'blogging. Mi dispiace. I'll make it up to you, I promise.
It goes well with me here. Every day is a new adventure in highs and lows, and everyone has had their little panics, but on the whole the group is amazing and the work is wonderful. We've seen no less than three theatre productions of various sorts (not including tomorrows), learned a lot of Italian, learned a classic Scala scenario, been to the hot springs and an arts festival in Spoleto, had some time at il lago di Bolsena, had master classes with two Italian actors, some great meals, and Friend Heather and I even performed our clown Romeo & Juliet for a crowd of appreciative Italians in a renovated Spanish amphitheater. It goes well with me here.
I miss you all, but I wouldn't have missed this for the world. I'll write more in detail soon. Or later. That's me being very Italian . . .
Thursday, July 9, 2009
Forse . . .
Allora.
It's been about a week and a half in Italia, which means we're in our third day of classes with the students. This also means that I have finished my third day of Italian classes, which means that my grammar and syntax may come across a little...funny...at certain points of this. Mi dispiace! The good news is that this trip and its classes at Lingua Si are improving my comprehension enormously. The bad news is that it sometimes makes me say things like, “The gelato likes to me.”
I'm writing you from one of the more impressive views of mountaintop Orvieto, sitting at a park bench not fifteen feet from a sheer cliff's edge facing roughly northeast (I think). Behind me a little ways are the ruins of an Etruscan amphitheater, and my stomach is full of pizza. It's roughly three o'clock, and it's been a good day in spite of some challenges. Such as barely being able to walk down stairs for the past two days, my knees occasionally buckling unexpectedly toward the cobblestones. You might think that given my situation, nothing could be better. And that's true, in many ways. We teachers, David Zarko, Heather Stuart and myself, have had a week here to prepare before the students arrived last Sunday, and we made good use of it. We had many adventures and misadventures the which I will write about at some point when there's more time and convenient internet access – including attending la Prova in Siena, the dry-run of their famous horse race, il Palio. (You may have seen shots of that in the latest Bond movie, Quantum of Solace.) For now what's more pressing is to talk a little about the work.
It's fascinating, thus far, what's different and what remains the same when comparing this trip to 2006's. The reason I'm staggering about this year hasn't so much to do with drinking wine with my lunch; rather it's because this week we have four days' worth of commedia dell'arte master classes with Angelo Crotti. As anyone who's met Angelo knows, he is a man of great strength and energy, and he has no problem asking as much from his students. Monday he took us through an hour's worth of strengthening exercises that kicked off the pain-fest, and yesterday he continued with various exercises and added some very committed, very acrobatic animal movement. All this, of course, in addition to working on the many postures and movements of the commedia dell'arte archetypes, most all of which involve raised arms and deep stances. I love it, but next time I'll be training up to it rather more. Jogging, she is not enough.
It is an amazing experience, studying Italian all day, then working intensively on traditional commedia in the evening. Angelo's techniques, talent, and not to mention his gorgeous masks, make for a very challenging, expanding experience. Perhaps even more amazing is to watch the students – all with varying degrees of experience and context – take on these incredible tasks. Some of them have never even seen commedia dell'arte before, yet they're finding moments of great expression in approaching it. Most of them have little to know experience conversing in Italian, yet every day they manage to communicate more and more with it. (For me, for the first time, the language feels useful rather than intimidating – just as a personal sidenote.) Everyone's a little (okay – a lot) frightened of the ultimate goal: To perform an original commedia dell'arte scenario in Italian, for Italians. Yet that is just how we were in 2006 as well, and it turned out to be wonderful. I'm sure none of us expected to be able to hold a conversation in Italian on the first day of classes, either, but we all did.
The major difference between our last full program and this one is the amount and variety of training and practice we'll be making use of. In fact, we're only spending this week in Orvieto. Next week we'll be back for brush-ups in Italian, but largely we'll be in Aquapendente at Teatro Boni, our artistic host. There the students will take classes with Andrea Brugnera and we'll begin the work on the actual Scala scenario we're using, The Two Faithful Notaries. That, too, is when the major events begin. So far we've only had meal-oriented ones – and those are of course great – but starting at the end of this hard-working week we start seeing sights and shows. Hopefully I'll be able to write about those individually as they occur...or anyway, soon after when they actually occur.
I've done a lot of reflecting during all this, of course. Italy is enticing, exciting and extremely challenging to me, all at once. I've had some major (insofar as my experience extends) victories on the trip already, as well as some harrowing moments and, let me face it, outright failures. Yet the failures have been more productive, somehow, than I've allowed them to be in the past. We're trying to teach, after all, that risk and mistakes are great tools to improving communication. It seems I take that lesson more and more to heart the more I challenge myself in this way. God, is it challenging! Which is both an outburst of frustration and an exclamation of thrill.
I'll write more soon, e vero. Until then, may the gelato like to you as well, my friends.
Thursday, June 18, 2009
Class Act

I was acting. I was very much putting on a show. In another interesting parallel, though, it reminded me of the first time I used mask work in performance. This was not in a commedia context, per se, but it did involve a similar half-mask style. I was suddenly divorced from a powerful component of my acting -- my facial expressions. I had to relearn what read to an audience, which gestures and intonations would connect without facial cues, and I can assure you that it was a rocky start to demonstrating that particular skill. Hopefully I've improved since. Hopefully, too, I'll learn more and more about teaching a class in an actual classroom, as opposed to a theatre, or movement studio. I couldn't jump about too much there, and it affected everything from my method of description to changes in my overall energy pattern. I had quite a patter kept up; definitely could have afforded a bit more relaxation, but by the same token I believe my enthusiasm for the subject was welcome.
I left feeling very gratified. In a way, finding this new way of expressing the essentials of commedia dell'arte renewed my excitement for it, which will be very valuable indeed in the coming month. My enthusiasm while teaching in Italy will be genuine. I won't even have to act!
Er, wait . . .
Wednesday, June 3, 2009
Nerd Herding

I am one such nerd. In point of fact, I don't think of myself as a nerd per se; not because I find the term derogatory, either. Rather, I think specifically of a "nerd" as someone very intelligent and good with details. I am not very intelligent, at least not in that way, so consider myself something more along the lines of a geek, or dork. Spaz, too -- which I have fortunately parlayed into a rewarding career as a physical comedian. At least, it's philosophically rewarding, when in no way else.
Despite my self-imposed sub-nerd status, I am allowed (nay: encouraged) to ally myself with other nerds on an annual basis at Camp Nerdly. I just did so last weekend, getting my yearly dose of straight-edge, pure gaming. "Gaming" in this context, by the way, refers to just about any actively challenging effort that is endeavored largely for the sake of fun and entertainment. It was a special occasion in several respects, owing to the fact that Expatriate Younce was in attendance, all the way from Leeds. (That's in England.) I have a funny sort of response to gaming. Expatriate Younce actively encourages it, as do other friends of my hometown, while Wife Megan and many of her circle, at best, do not understand its appeal. So I have some strong influences on either side of the debate as to the relative value and appeal of gaming. Then I get to the actual gaming, and have a response similar to when I've been away from a rehearsal process for over a month: "Oh crap. I have no clue what I'm doing here." Of course, I gamely (see what I did there?) fake it until I catch up again. And how do I feel about gaming? Well.
The first game I played on arrival this year was a collaborative board game called Pandemic, and I have only good things to say about it. Clinton R. Nixon was the gamer who introduced it to me and my fellow novices, and we had a great time discussing strategy in trying to clear the world of four rampaging diseases. We also got our butts handed to us by the game, which only serves to make you want to play it more. Sadly, I never found another opportunity. It's way more interesting to play a board game that is both collaborative and difficult to beat than it is to play something like Monopoly, wherein a winner is guaranteed and somebody's going to regret buying real estate.
Next that night was a session of A Taste for Murder, run by another favorite gamer of mine, Jason Morningstar (perhaps cool names are indicators of future nerdom...?). We gathered at "The Castle," de facto cabin for any games likely to involve more adult themes, and we possibly made those themes more adult than they were intended to be. A Taste for Murder seems meant to be a story-telling game with a fairly strong and regular dice element, where the "winner" of scenes is determined by competitive rolls. The setting is like an Agatha Christie novel, and you choose your characters based on family and estate relationships, trying for a broad range of class/status. In the first act of play, the relationships are built up and controversy well-established. It culminates in MURDER. In act the second, the player of the murdered character plays the detective on the scene, and the back-stabbing begins. We played it a bit grotesque, I'm afraid, for the genre. Not enough class warring. I played the rebellious son of the estate, and all audio was recorded for the game's creator. Well, some. We kept running down batteries. It was a good game. If I ever play it again, I'll focus less on winning the game, more on building my character.
Finally that day, after dinner, was a Jeepform free-for-all, run by Jason (people will say we're in love), Remi Trauer and Emily Boss. I wrote a bit about Jeepform last year after my first experience with it, and it still intrigues me. Essentially, it is a very interesting hybrid of improvisatory theatre and role-playing gaming. It has its own philosophy, and makes efforts to stand apart from both forms (as any self-respecting hybrid ought). This year was a somewhat more technical exploration of the methods and tactics -- as opposed to last year's straight gaming -- and one which eventually descended into Absurdist madness. Each of the leaders led us through a different Jeepform trope, all three in the context of superhero fiction. This was, perhaps, a contributing factor to the eventual eruption of silliness, as people (read: nerds) had a ton of clever ideas about how to riff on comicbooks. They tried to tell us: The best choice is an obvious one. And we tried to listen, but by the time we got around to the fourth section -- a trial held in a strange, WH40K-inspired universe -- the gaggy gloves were decidedly off. I was as guilt as any, and it was a little too much fun to stop. Yet the surprising virtues I observed about Jeepform held true. People were taking turns, not interrupting, and a story was gradually developing on its own.
There was much discussion after that, rather late into the night (late by fresh-air standards, anyway), about gaming and improvisation and story-telling. There's something about people being excited to talk about that which is oddly fulfilling for me. I went to sleep feeling quite sated.
Sunday mornings at Camp Nerdly are often hungover affairs, but not the usual variety. People are bushed from all the thinking and playing of the day before, and many elect not to play anything at all, but there is a slot for gaming between eating and cleaning up the site. Mark Causey filled my slot (hey now) with a little game called GHOST/ECHO. It was reminiscent of my first year and Nerdly, when I discovered just how much fun it could be to create a whole fictitious world from the ground up. Of course, as an improviser and writer, I do this all the time, but I take it for granted somewhat. It's a means to an end. Putting it as the primary purpose makes for some lovely synchronicity, especially when its collaborative, and thereby synergistic. GHOST/ECHO offers nothing but variables, an idea for context ("aetherpunk," says the ad) and a device for conflict resolution and lets the players make the rest up. It would be a tricky terrain for someone unused to working without rules, but for someone like me who knows roughly what to expect, and just wants to run free imaginatively -- a lovely way to spend a Sunday morning.
And like that, it was over. Some mopping, some laughing codas, a bus ride for me and the next day Expatriate Younce was bound homeward as well. My annual alliance with 50+ smart, creative thinkers done for the year.
When I was too young to fully appreciate the sentiment, someone mentioned to me the following axiom: When you are young, you love someone because you need them; once you have lived, you find true love when you need someone because you love them. I knew I was too young at the time I heard it to fully appreciate it, but there's nothing to be done about that. We all grow in our own time, and can only listen to the advice we are ready to hear. Yet I remembered it, and whereas it concerned me, made me worry about the nature of this or that relationship, when I was younger, now it is a comfort to me in all of my loves. When I was a kid, and started gaming, I loved it, and I really needed it -- for interaction, to work out my own fears and ambitions and to feel accomplished. And now, I love it. It wakes me up, engages me, gives me ideas and allows me to make the big picture the priority. I'm made happier by having it a part of who I am and what I do. And that's a great feeling.
